$decaltexture
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$decaltexture
is a material shader parameter available in Counter-Strike: Global Offensive. It allows for a second UV channel to be defined for a model, allowing a decal texture to be placed on top of the base material. To use the parameter, the MDL must have been compiled from an FBX file and have a second UV channel defined.

-StaticPropCombine
parameter appears to break this effect on autocombined models in some cases.