User:PavelCheloveckov
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<a href="#about" style="color:#f7921e; font-weight:700; margin:0 14px; text-decoration:none; font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;">About Pavel</a> <a href="#projects" style="color:#f7921e; font-weight:700; margin:0 14px; text-decoration:none; font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;">Projects</a> <a href="#skills" style="color:#f7921e; font-weight:700; margin:0 14px; text-decoration:none; font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;">Skills</a> <a href="#tools" style="color:#f7921e; font-weight:700; margin:0 14px; text-decoration:none; font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;">Tools</a> <a href="#timeline" style="color:#f7921e; font-weight:700; margin:0 14px; text-decoration:none; font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;">Timeline</a> <a href="#quote" style="color:#f7921e; font-weight:700; margin:0 14px; text-decoration:none; font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;">Quote</a> <a href="#links" style="color:#f7921e; font-weight:700; margin:0 14px; text-decoration:none; font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;">External Links</a>
About Pavel
PavelCheloveckov is an independent developer focused on modding, UI design, and creative work using the Source engine.
Founder of KLG Studio, a team dedicated to original mods and prototypes.
Projects
Freeman's Journey
• Single-player mod for Half-Life 2
• New custom UI (VGUI)
• Unique story, interface, and gameplay mechanics
Portal: Lost Episode
• Alternate storyline
• Custom level architecture
• Visual experiments and shaders
LumberCraft
• Factorio-like Pygame project
• Resource management, map, UI
• Custom engine logic
Skills
- Level design with Hammer
- UI creation with VGUI
- Python and Pygame programming
- Font embedding (OTF/TTF)
- Ambient sound design
- Entity scripting via I/O system
- Menu and interface architecture
Tools
Hammer,
Source 2013,
VTFEdit,
GCFScape,
Half-Life Model Viewer,
Crowbar
- Pygame · PyCharm · Paint.NET · Audacity
Timeline
- 2021: First contact with Source engine and games
- 2022: Started Python programming
- 2023: Began level design with Hammer
- 2024–2025: Mod and game development; founded KLG Studio
Quote
“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov