WorldGGX
Jump to navigation
Jump to search
WorldGGX
is a material shader available in the following Source engine games:
Day of Infamy ,
Insurgency . It was first introduced in Day of Infamy and back ported to Insurgency. Displacement blending similar to WorldVertexTransition is supported.

Supported Parameters
$basetexture
$bumpmap
$color2
$detail
$envmap
$blendmodulatetexture
Blend Mapping Parameters
$blendmap
$heightscale
$heightblend
$heightblendoffset
$parallax
$selfshadow
Misc. Parameters
$roughnessmultiplier
$lumroughness
See also
- SurfaceGGX, similar shader used for models.