func_team_wall

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Revision as of 11:27, 17 May 2025 by SirYodaJedi (talk | contribs) (Created page with "{{tabsBar|main=func_team_wall}}{{stub}} {{this is a|brush entity|name=func_team_wall|game=Dino D-Day}} == Keyvaules == {{KV Targetname}} {{KV|intn=ClipTeamNumber|Team to block|integer choices}} : 2 - Allies : 3 - Axis {{KV StartEnabled}} == Flags == {{fl DDD GameModeTypeDeclaration}} == Inputs == {{KV EnableDisable}}")
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Stub

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func_team_wall is a brush entity available in Dino D-Day Dino D-Day.

Keyvaules

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team to block (ClipTeamNumber) <integer choices>
2 - Allies
3 - Axis
Start Enabled (StartEnabled) <boolean>
Spawn this entity in the Enabled state. By default, this entity spawns disabled.

Flags

GameModeTypeDeclaration:

Deathmatch : [65536]
King of the Hill : [131072]
Objective : [262144]
Capture Points : [524288]
Survival : [1048576]

Inputs

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).