events_player
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events_player
is a point entity available in Vampire: The Masquerade – Bloodlines.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Vampire The Masquerade - Bloodlines}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Vampire: The Masquerade – Bloodlines.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity that use connections to define the events that happen to a player.

Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden (StartHidden) <boolean>
- Don't spawn the entity while the script command didn't sent.[sic]
- Enabled (enabled) <choices>
- Turn entity state On or Off.
Value Description 0 No 1 Yes
Inputs
- SetSafeArea
- Sets area safety type.
- SetCopWaitArea
- Sets cop waiting area.
- SetCopGrace
- Sets cop grace.
- SetNosferatuTolerant
- Sets nosferatu-tolerant area.
- SetNoFrenzyArea
- Sets this area as frenzy-impossible.
- AIEnable
- Enables AI.
- HideCutsceneInterferingEntities
- ides cutscene-related interfering entities.
- UnhideCutsceneInterferingEntities
- Unhides cutscene-related interfering entities
- PlayEndCredits
- Show end-game credits.
- ClearDialogCombatTimers
- Clear dialog combat timers.
- SetParent
- Changes the entity's parent in the movement hierarchy.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
Outputs
- CopsOutside
- Fired when the cops outside.
- CopsComing
- Fired when the cops are coming.
- StartCopPursuitMode
- Fired when cop pursuit mode stars.
- EndCopPursuitMode
- Fired when cop pursuit mode ends.
- StartCopAlertMode
- Fired when cop alert mode starts.
- EndCopAlertMode
- Fired when cop alert mode ends.
- StartHunterPursuitMode
- Fired when hunter alert mode starts.
- EndHunterPursuitMode
- Fired when hunter alert mode ends.
- MasqueradeLevel1
- Fired when player's masquerade level reaches 1 point.
- MasqueradeLevel2
- Fired when player's masquerade level reaches 2 point.
- MasqueradeLevel3
- Fired when player's masquerade level reaches 3 point.
- MasqueradeLevel4
- Fired when player's masquerade level reaches 4 point.
- MasqueradeLevel5
- Fired when player's masquerade level reaches 5 point.
- MasqueradeLevelChanged
- Fired when player's masquerade level changed.
- PlayerHasNoBlood
- Fired when player needs blood.
- CombatMusicStart
- Fired when combat music starts playing.
- CombatMusicEnd
- Fired when combat music stops playing.
- AlertMusicStart
- Fired when alert music starts playing.
- AlertMusicEnd
- Fired when alert music stops playing.
- NormalMusicStart
- Fired when normal music starts playing.
- NormalMusicEnd
- Fired when normal music stops playing.