This article's documentation is for anything that uses the Source engine. Click here for more information.

instanced_scripted_scene

From Valve Developer Community
Revision as of 20:07, 17 May 2024 by PeeBot (talk | contribs) (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
Jump to navigation Jump to search
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CInstancedSceneEntity
CSceneEntity
CPointEntity
CBaseEntity
C++ sceneentity.cpp

instanced_scripted_scene is a point entity available in all Source Source games. Used to play scenes. Example in Left 4 Dead seriesLeft 4 Dead series when player uses vocalizer.

Keyvalues

Note.pngNote:NetProp is in parentheses not internal keyvalue name as usual
SceneFile (m_iszSceneFile) <string>
[Todo]
Target1 (m_iszTarget1) to Target8 (m_iszTarget8) <targetname>
[Todo]
ResumeSceneFile (m_iszResumeSceneFile) <string>
[Todo]
busyactor (m_BusyActor) <integer>
[Todo]
onplayerdeath (m_iPlayerDeathBehavior) <integer>
[Todo]

Inputs

Start
[Todo]
Pause
[Todo]
Resume
[Todo]
Cancel
[Todo]
CancelAtNextInterrupt
[Todo]
PitchShift <floatRedirectInput/float>
[Todo]
InterjectResponse <stringRedirectInput/string>
[Todo]
StopWaitingForActor
[Todo]
Trigger <integerRedirectInput/integer>
[Todo]
ScriptPlayerDeath
[Todo]
SetTarget1 to SetTarget4 <stringRedirectInput/string>
[Todo]

Outputs

OnTrigger1 to OnTrigger16
[Todo]
OnStart
[Todo]
OnCanceled
[Todo]
OnCompletion
[Todo]

See also