func_timescale
		
		
		
		Jump to navigation
		Jump to search
		
|  Class hierarchy | 
|---|
| CFuncTimescale | 
func_timescale  is a   point entity  available in  Left 4 Dead 2. Adjust the time scale of the server and client.
 Left 4 Dead 2. Adjust the time scale of the server and client.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Desired timescale (desiredTimescale) <float>
- Time scale to blend towards, this is a multiplicative value where 1.0 is normal time, 0.5 is half speed, 2.0 is double speed.
- Acceleration per second (acceleration) <float>
- How quickly the change per second goes up to the max.
- Minimum blend per second (minBlendRate) <float>
- Minimum change per second when blending from the current timescale to the desired.
- Perframe delta multiplier (blendDeltaMultiplier) <float>
- The per frame delta between desired and current is multiplied by this to get the maximum change per second.
Inputs
- Start
- Start blending to the desired timescale.
- Stop
- Stop and blend back to the default timescale (1.0f).
- Reset
- Reset immediately to normal timescale (1.0f).




























