This article's documentation is for anything that uses the Source engine. Click here for more information.

func_precipitation_blocker

From Valve Developer Community
Revision as of 17:56, 17 May 2024 by PeeBot (talk | contribs) (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
Jump to navigation Jump to search
C++ Class hierarchy
CPrecipitationBlocker
CBaseEntity
C++ effects.cpp

func_precipitation_blocker is a brush entity available in all Source Source games since Left 4 Dead Left 4 Dead. It prevents rain and snow inside its volume.

Note.pngNote:Moving or killing this entity in-game has no effect. Rain and snow is still being blocked where it was placed originally.

See also