prop_combine_ball

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C++ Class hierarchy
CPropCombineBall
CBaseAnimating
CBaseEntity
C++ prop_combine_ball.cpp
Not to be confused with prop_energy_ball.

prop_combine_ball is a point entity available in Half-Life 2 series Half-Life 2 series and Portal series Portal series.

A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.


Note.pngNote:Default model: models/effects/combineball.mdl

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Explode
Explode.
FadeAndRespawn  !FGD
[Todo]
Socketed  !FGD
[Todo]

Flags

SF_COMBINE_BALL_BOUNCING_IN_SPAWNER : [65536] !FGD

ConVars

Cvar/Command Parameters or default value Descriptor Effect
sk_npc_dmg_combineball 15
sk_combineball_guidefactor 0.5
sk_combine_ball_search_radius 512
sk_combineball_seek_angle 15.0
sk_combineball_seek_kill 0

See also