weapon_alyxgun
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CWeaponAlyxGun |
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weapon_alyxgun
is a point entity available in Half-Life 2 series.
Entity description
Alyx's gun. It's not intended to be obtained by the player however it can be obtained with commands like give and can be used. If player picks it up, the viewmodel covers half of the screen.
It's apparently a custom made pistol that can be fired in semi-automatic, burst fire or automatic mode. Potentially, there was also supposed to be a rifle mode, as seen in the gun's animation library.
Dedicated Console Variables
- sk_plr_dmg_alyxgun <int>
- Damage done to players.
- sk_npc_dmg_alyxgun <int>
- Damage done to NPCs.
- sk_max_alyxgun <int>
- Size of clip. By default in the game this is 30 rounds.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.