tf_logic_cp_timer
		
		
		
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January 2024
 links to other articles to help
 links to other articles to help  integrate it into the encyclopedia. Please help improve this article by adding links
 integrate it into the encyclopedia. Please help improve this article by adding links  that are relevant to the context within the existing text.
 that are relevant to the context within the existing text.January 2024

 
 
 tf_logic_cp_timer  is a   point entity  available in  Team Fortress 2. It runs a timeout timer for a control point and adds itself to the HUD for that point. This entity is used for DeGroot Keep's final point.
 Team Fortress 2. It runs a timeout timer for a control point and adds itself to the HUD for that point. This entity is used for DeGroot Keep's final point.
 Bug:When The assigned control point is captured, the logic tied to
Bug:When The assigned control point is captured, the logic tied to OnCountdownStart will be ran extremely quickly, roughly every 20 ticks. Make sure all logic tied to this entities outputs are controlled by logic_relays, as the logic inside those will not be triggered.  [todo tested in ?]Keyvalues
TeamNum:
- Timer length (in seconds) ([todo internal name (i)]) <integer>
- How long the timer should be, in seconds.
Inputs
Outputs
- OnCountdownStart
- The countdown has begun, since the control point is now available for capture.
- OnCountdownEnd
- The time has counted down and the capture point is no longer eligible for overtime.























