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AllocBlock:Full

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Revision as of 20:04, 29 August 2024 by SirYodaJedi (talk | contribs) (Remove misinformation)
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This article or section needs to be updated to include current information regarding the subject because:
  • AllocBlock is the allocation of lightmaps (64 in first-party titles, 512 in Sven Co-op).
  • AllocBlock errors are purely related to lightmap atlas generation. Lightmaps are always 16 luxels per texel, so the easiest way to use up AllocBlock is to have a lot of brushes with dense texture scales.
  • AllocBlock is why GoldSrc GoldSrc mappers use 1.0 texture scale by default.
Remember to check for any notes left by the tagger at this article's talk page.

Description

While compiling or attempting to play it, your map has exceeded the maximum lightmap size.

Solution

Reduce resolution and scale of used textures. Consider using Detail textures to increase the perceived quality of WAD textures, instead of using high-res WAD textures.

Icon-Important.pngImportant:Users whose GPUs have blocked the GL_ARB_multitexture extension (such as for Pcgw icon.png enabling overbright lighting) will not see detail textures.

External links