info_bigmomma
		
		
		
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info_bigmomma  is a   point entity  available in 
 Half-Life. It is a custom navigation node designed for monster_bigmomma's movement.
Keyvalues
- Name (targetname) <string>
 - The targetname that other entities refer to this entity by.
 
{{ScrollBox|title=Big Mamma Node|
- Next node ([todo internal name (i)]) <targetname>
 - The next node (if any).
 
- Radius ([todo internal name (i)]) <float>
 - The radius of where the Gonarch can seek this node to go to it.
 
- Wait after approach ([todo internal name (i)]) <float>
 - How much time to wait for after approaching this nodes (in seconds).
 
- Kill target ([todo internal name (i)]) <targetname>
 - The entity to remove on reaching this node.
 
- Fire on approach ([todo internal name (i)]) <targetname>
 - What entity should have its input fired when the Gonarch approaches this node.
 
- Sequence on approach ([todo internal name (i)]) <targetname>
 - The scripted_sequence to play on approaching this node.
 
- Health on approach ([todo internal name (i)]) <float>
 - How much the Gonarch's health should be set to on approaching this node.
 
- Sequence before approach ([todo internal name (i)]) <targetname>
 - The scripted_sequence to play before approaching this node.
 
Flags
- Run to node : [1]
 
- Wait indefinitely : [2]
 
See also
- info_node - node used for regular navigation
 - monster_bigmomma