Monster barney dead

From Valve Developer Community
Revision as of 10:19, 25 August 2023 by GamerDude27 (talk | contribs) (Use the proper link for "monster_scientist_dead")
Jump to navigation Jump to search

Half-Life monster_barney_dead is a point entity available in Half-Life.

Entity description

The Black Mesa Security personnel, albeit dead. Serves the same purpose as monster_scientist_dead.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.
Pose ([todo internal name (i)]) <choices>
Value Description
1 On back
2 On side
3 On stomach