Talk:Npc citizen

From Valve Developer Community
Revision as of 03:19, 22 September 2006 by Andreasen (talk | contribs)
Jump to navigation Jump to search

Renderbox / ActBusies

16777216 : Use RenderBox in ActBusies

Can someone tell me what this does/means, please? --Giles 08:48, 19 May 2006 (PDT)

It means to use the renderbox rather than the human hull as the solid box
// Use render bounds instead of human hull for guys sitting in chairs, etc. ts2do 14:03, 19 May 2006 (PDT)
Thanks. --Giles 05:36, 20 May 2006 (PDT)

Speech Semaphore

What does it mean by "speech semaphore"?

Regular K

it allows the npc to talk even if other teammates are talking (there's 2 semaphores: friends & foes) semaphore just means restriction...allowing 1 to talk at a time—ts2do 17:25, 22 May 2006 (PDT)

Models

This doesn't seem to be true (anymore):

: If the Medic flag is set and the citizentype is set to 3 (rebel), the equivalent models from models/humans/group03m/ are used.

Looking at the textures, there is no such thing as a /group03m/ group - only a single /group03/ group.

Also, is there any trick to using the old sdk/models/humans/male/citizen_sheet skin? --Andreasen 00:43, 22 Sep 2006 (PDT)

GCFScape reports a hl2/models/Humans/Group03m/ alive and well in Source Models.gcf. :)
Also, I originally refrained from specifying that "Default" means Blue Outfit, because I'm not sure that you can't affect the Default from elsewhere. Perhaps with a combination of global variables or something. Are you sure that Default always means Blue? Along those lines, I'm also suspicious that "Unique" means something more than just "regular blue" too. --Giles 02:26, 22 Sep 2006 (PDT)
Yes, but is the m group used (seeing that the group03 sheet also contains the medic skins)? Strange that the m group doesn't show up in the texture browser.
I only tested the types out ingame and gave them a description of what they looked like. I'm as puzzled as you. I'll write a todo on them. --Andreasen 03:19, 22 Sep 2006 (PDT)