func_button
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func_button - это брашевая энтити, доступно для всех игр на движке
Source.
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Она разработана, чтобы создавать используемые игроком кнопки. При использовании игроком она принимает вид нажатой кнопки. Для примера, func_button используется для создания клавишной панели.
Нужно сделать: This template is currently using deprecated
suf or {{Lang}}-based translations. Please use the main {{Code class}} instead, which uses {{Autolang}}.
Keyvalues
- Move Direction (Pitch Yaw Roll) (movedir) <угол>
- Specifies the direction of motion to move when the button is used.
- Speed (speed) <целое число>
- The speed that the button moves, in units per second.
- Health (Obsolete) (health) <целое число>
- Legacy method of specifying whether or not the button can be shot to activate it. Use the Damage Activates spawnflag instead.
- Lip (lip) <целое число>
- The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall.
- Master (Obsolete) (master) <строка>
- Legacy support: The name of a master entity. If the master hasn't been activated, this button cannot be pressed.
- Sounds (sounds) <варианты выбора>
- Make this button emit a sound when pressed.
Примечание:The list below was made for Half-Life 2. All games support this keyvalue, but some don't have a number of these sound files. To edit these sounds, look for Buttons.snd(followed by a number from the Value column in this table) inhl2/scripts/game_sounds_world.txtor your game's appropriate Soundscript file.
Значение Описание Звук по умолчанию Кнопки 0None (Silent) common/null.wav1Big zap & Warmup buttons/button1.wav2Access Denied buttons/button2.wav3Access Granted buttons/button3.wav4Quick Combolock buttons/button4.wav5Power Deadbolt 1 buttons/button5.wav6Power Deadbolt 2 buttons/button6.wav7Plunger buttons/button7.wav 8Small zap buttons/button8.wav9Keycard Sound buttons/button9.wav10Buzz buttons/button10.wav11Buzz Off buttons/button11.wav 12latch locked doors/latchlocked2.wav 13Latch Unlocked doors/latchunlocked1.wav 14Lightswitch buttons/lightswitch2.wav 15small bleek buttons/button15.wav16small deny buttons/button16.wav17small doop buttons/button17.wav18small tech deny buttons/button18.wav19click and combine screen fuzz buttons/button19.wav20roomy beep buttons/button20.wav Рычаги 21lever or wheel: turn + move sqeek buttons/lever1.wav22lever or wheel: latch + release gas buttons/lever2.wav23lever or wheel: ratchet + sqeek buttons/lever3.wav24lever or wheel: large ratchet buttons/lever4.wav25lever or wheel: clanky + gas release buttons/lever5.wav26lever or wheel: latch + large metal thud buttons/lever6.wav27lever or wheel: smaller ratchet buttons/lever7.wav28lever or wheel: smaller lever move buttons/lever8.wavНовые кнопки 31shock buzz buttons/button21.wav 32clickbeep buttons/button22.wav 33tech blip buttons/button23.wav 34clickbeepbeep open buttons/button24.wav35small high blip buttons/button12.wav 36small tech fuzz blip buttons/button13.wav 37small click bleep (change to lightswitch) buttons/button14.wavКнопки Комбайнов 40combine door lock - locked buttons/combine_button_locked.wav41combine blip growl buttons/combine_button1.wav42combine squick growl buttons/combine_button2.wav43combine whine purr buttons/combine_button3.wav44combine click talk buttons/combine_button4.wav 45combine click growl fizz buttons/combine_button5.wav46combine click fizz (deny) buttons/combine_button6.wav 47combine click talker buttons/combine_button7.wav
- Delay Before Reset (-1 stay) (wait) <целое число>
- Amount of time, in seconds, after the button has been pressed before it returns to the starting position. Once it has returned, it can be used again. If the value is set to -1, the button never returns.
- Locked Sound (locked_sound) <варианты выбора>
- Sound played when the player tries to use the button, and fails because it's locked.
Значение Описание Звук по умолчанию 0None common/null.wav2Access Denied buttons/button2.wav8Small zap buttons/button8.wav10Buzz buttons/button10.wav11Buzz Off buttons/button11.wav 12Latch Locked doors/latchlocked2.wav
- Unlocked Sound (unlocked_sound) <варианты выбора>
- Sound played when the button is unlocked.
Подтвердить:doesn't seem to work?
Значение Описание Звук по умолчанию 0None common/null.wav1Big zap & Warmup buttons/button1.wav3Access Granted buttons/button3.wav4Quick Combolock buttons/button4.wav5Power Deadbolt 1 buttons/button5.wav6Power Deadbolt 2 buttons/button6.wav7Plunger buttons/button7.wav 8Small zap buttons/button8.wav9Keycard Sound buttons/button9.wav10Buzz buttons/button10.wav13Latch Unlocked doors/latchunlocked1.wav14Lightswitch buttons/lightswitch2.wav
- Locked Sentence (locked_sentence) <варианты выбора>
- A sentence played when the player tries to use the button, and fails because it's locked.
Значение Описание 0None 1Gen. Access Denied 2Security Lockout 3Blast Door 4Fire Door 5Chemical Door 6Radiation Door 7Gen. Containment 8Maintenance Door 9Broken Shut Door
- Unlocked Sentence (unlocked_sentence) <варианты выбора>
- A sentence played when the button is unlocked.
Значение Описание 0None 1Gen. Access Granted 2Security Disengaged 3Blast Door 4Fire Door 5Chemical Door 6Radiation Door 7Gen. Containment 8Maintenance area
- Glow Entity (glow) <целевой объект> (Во всех играх начиная с
) - The name of an entity that will get a +use glow for this button.
- Use Look-At Limit (min_use_angle) <строка> (Во всех играх начиная с
) - Limit the usable look-at angle. -1 is looking directly away, 0 is looking perpendicular, 1 is looking directly at. To allow a deviation of at most 45°, insert cos(45°) ≈ 0.7071 or for 5° use cos(5°) ≈ 0.9962 (see dot product).
- Name (targetname) <объект источник>
- Имя объекта, по которому другие объекты могут ссылаться на этот объект, через Входы/Выходы или другие ключ-параметры (например
parentnameилиtarget).
Также отображаются на 2D-видах в Hammer и Отчёте об объектах (Entity Report).См. также: Основные ключ-параметры, входы и выходы доступные для всех объектов
Flags
- Don't move : [1]
- Toggle : [32]
- Touch Activates : [256]
- Damage Activates : [512]
- Use Activates : [1024]
- Starts locked : [2048]
- Sparks : [4096]
- Non-solid : [16384] Template:CSGO add Template:GMOD also
Inputs
- Lock
- Lock the button, preventing it from functioning.
- Unlock
- Unlock the button, allowing it to function.
- Press
- Activate the button as if it was pressed.
- PressIn
- Activate the button as if it was pressed, sending it to the bottom position.
- PressOut
- Unpress the button, sending it to the top position.
Outputs
- OnDamaged
- Fired when the button is damaged.
- OnPressed
- Fired when the button is pressed.
- OnUseLocked
- Fired when the button is used while locked.
- OnIn
- Fired when the button reaches the in/pressed position.
- OnOut
- Fired when the button reaches the out/released position.