User talk:Cvoxalury

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Hammer++ undo

Hammer++ is widely used for several games (in TF2 its almost universally used), and the wiki already document workarounds, bugs etc in Hammer++ vs Stock. On those older pages I didn't even add that information myself, that was from other users: ([1], [2], [3], [4], [5]>. [6], [7]). I think it's fair to mention it on wiki pages. Pages also document third-party tools that can workaround limitations or provide better convenience features (for example: [8]). A particular example is Wall Worms Tools which is by extent the same extension as Hammer++ for mapping. ([9], [10], [11], [12], [13]), --Ficool2 (talk) 02:02, 29 July 2024 (PDT)

For context, I think he's referring to the edits to prop_static and Static Prop Combine.
I undid the undo to static prop combine, as I was going to make the same edit if Ficool didn't. I do believe that H++'s lightmap atlas feature should be mentioned on the prop_static page (even though I prefer to do things a bit differently to avoid baking a new texture), as it's a feature that I see people getting a lot of use out of (if bug is fixed), but I do agree that the way it was mentioned deviates back into what we were trying to clean up with Cvox's rewrite.
SirYodaJedi (talk) 10:05, 29 July 2024 (PDT)