Talk:Intermediate Level Design
My solution to nto srewing up the First mapping tutorials. I have nearly a week straight noschool so I'll wokr up some hevaier content then.
For now, just drop links i here of anything you think i should cover.Angry Beaver 21:14, 14 Feb 2006 (PST)
Goal?
Not sure of the goal of this exactly. Seems like it would overlap with existing pages:
- Category:Level Design
- Category:Level Design Tutorials
- Category:Level Design FAQ
- Abstract Mapping series.
Why not just write a series of tutorials and place links to them in the proper category? The Level Design category page will be getting a cleanup soon. --JeffLane 11:13, 15 Feb 2006 (PST)
What its meant to be is a launching pad for new mappers. The current beginers tutorials while basic are too basic. They basically say "Heres hammer , make a brush pick a texture. make a room. Good now you know everything go have fun." Whereas they know aboiut 20% of what I call basics. This area will be the more advanced approach to bring them up to a more respectable level of mapping. It will show them other tutorials and things through links but it will be sort of a lesson plan on how to bring yourself up to a better standard of mapping. It wont be entirley self contained and will utilise the rest of the wiki's tutorials i feel relevant. Angry Beaver 15:05, 15 Feb 2006 (PST)
I strongly object to the text part of the recent "rewamp". This "You wanna be something, huh?" is emotional language, it's repetitive, all meaningful descriptions has been edited out, and it is generally unprofessional. --Andreasen 05:39, 27 Aug 2006 (PDT)