trigger_hurt
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trigger_hurt
is an e2 available in all Template:1 games.Template:1 topicon

- The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This entity hurts anyone in its area.
Key Values
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Damage (dmg) <integer>
- Delay before trigger (delay) <string>
- The time in seconds before the trigger should trigger its target (after being triggered itself).
- Death type (deathtype) <string> (only in
)
- Damage Type (damagetype) <choices>
-
- 0: GENERIC
- 1: CRUSH
- 2: BULLET
- 4: SLASH
- 8: BURN
- 16: FREEZE
- 32: FALL
- 64: BLAST
- 128: CLUB
- 256: SHOCK
- 512: SONIC
- 1024: ENERGYBEAM
- 16384: DROWN
- 32768: PARALYSE
- 65536: NERVEGAS
- 131072: POISON
- 262144: RADIATION
- 524288: DROWNRECOVER
- 1048576: CHEMICAL
- 2097152: SLOWBURN
- 4194304: SLOWFREEZE
TFButtonCriteria:
- 0: Any
- 1: Blue
- 2: Red
- 3: Yellow
- 4: Green
- Targetname of teamcheck goal (teamcheck) <string> (only in
)
- 0: Any
- 1: Scout
- 2: Sniper
- 3: Soldier
- 4: Demolitions man
- 5: Medic
- 6: Heavy Weapons Guy
- 7: Pyro
- 8: Spy
- 9: Engineer
- Has item # (items_allowed) <integer> (only in
)
- The player must be carrying this item to use this entity.
- Has item from group # (h_i_g) <integer> (only in
)
- To use this entity, the player must be carrying any item from this group.
- Hasn't item from group # (hasnt_item_from_group) <integer> (only in
)
- To use this entity, the player must not be carrying any item from this group.
- If item # has moved (if_item_has_moved) <integer> (only in
)
- A player can only use the entity if this item is not in its original spawn location.
- If item # hasn't moved (if_item_hasnt_moved) <integer> (only in
)
- A player can only use the entity if this item is in its original spawn location.
- If goal # active (if_goal_is_active) <integer> (only in
)
- Players can only use the entity if this goal is in the active state.
- If goal # inactive (if_goal_is_inactive) <integer> (only in
)
- Players can only use the entity if this goal is in the inactive state.
- If goal # removed (if_goal_is_removed) <integer> (only in
)
- Players can only use the entity if this goal is in the removed state.
- If group # active (if_group_is_active) <integer> (only in
)
- A player can only use the entity if all the goals in this group are in the active state.
- If group # inactive (if_group_is_inactive) <integer> (only in
)
- A player can only use the entity if all the goals in this group are in the inactive state.
- If group # removed (if_group_is_removed) <integer> (only in
)
- A player can only use the entity if all the goals in this group are in the removed state.
Flags
- Target Once : [1]
- Start Off : [2]
- No clients : [8]
- FireClientOnly : [16]
- TouchClientOnly : [32]