trigger_changelevel
Jump to navigation
Jump to search
trigger_changelevel
is an e2 available in all Template:1 games.Template:1 topicon

- The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This entity causes a level transition, where a new map is loaded and the player is placed in it.
Key Values
- Name (targetname) <string>
- Name of the brush.
- New map name (map) <string>
- The name of the new map to load.
- Landmark name (landmark) <string>
- The name of the info_landmark that defines the same point in space in both maps.
- Change Target (changetarget) <targetname>
- The entity name to be triggered in the next map.
- Delay before change target (changedelay) <string>
Flags
- No Intermission : [1]
- USE Only : [2]