trigger_changelevel

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Revision as of 05:55, 1 March 2024 by N0one (talk | contribs) (Created page with "{{tabs|trigger_changelevel|goldsrc=1|source=1|main=source}} {{This is a|name=trigger_changelevel|e2|engine=1}} This entity causes a level transition, where a new map is loade...")
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trigger_changelevel is an e2 available in all Template:1 games.Template:1 topicon

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

This entity causes a level transition, where a new map is loaded and the player is placed in it.

Key Values

Name (targetname) <string>
Name of the brush.
New map name (map) <string>
The name of the new map to load.
Landmark name (landmark) <string>
The name of the info_landmark that defines the same point in space in both maps.
Change Target (changetarget) <targetname>
The entity name to be triggered in the next map.
Delay before change target (changedelay) <string>

Flags

No Intermission : [1]
USE Only : [2]