game_team_master

From Valve Developer Community
Revision as of 08:54, 13 February 2024 by N0one (talk | contribs) (Created page with "{{This is a|name=game_team_master|e0|engine=1}} This entity can replace the multisource as the master for any entity. It will only be active when the activating team matches t...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

game_team_master is an e0 available in all Template:1 games.Template:1 topicon

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

This entity can replace the multisource as the master for any entity. It will only be active when the activating team matches the team index value.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Master (master) <targetname>
Name of a master entity. If the master hasn't been activated, this entity will not activate.
Team index (-1 = no team) (teamindex) <integer>
Activate the target with this trigger state (0 = off, 1 = on, 2 = toggle).
Trigger State (triggerstate) <choices>
# Description
0 Off
1 On
2 Toggle

Flags

Remove On fire : [1]
The entity will be removed after firing.