game_player_hurt
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game_player_hurt
is an e0 available in all Template:1 games.Template:1 topicon

- The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
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The game_player_hurt entity can be used to inflict a set amount of damage to a player. Similar to a trigger_hurt, however this entity does not require the player to be in a particular location to take the damage. It also lacks some of the more specific options that a trigger_hurt has.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Damage To Apply (dmg) <string>
Flags
- Remove On fire : [1]
- If enabled, the entity will be removed after being triggered.