bot_roster

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Revision as of 08:59, 7 January 2024 by WisdomBot (talk | contribs) (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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bot_roster is an e0 available in Team Fortress 2 Team Fortress 2.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Entity description

Allows the mapper to control bot class selection.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team ([todo internal name (i)]) <choices>
Which team this roster is for.
Allow Class Changes ([todo internal name (i)]) <boolean>
Determines if bots are allowed to change class
Allow Scout ([todo internal name (i)]) <boolean>
Determines if bots are allowed to change class to Scout
Allow Soldier ([todo internal name (i)]) <boolean>
Determines if bots are allowed to change class to Soldier
Allow Pyro ([todo internal name (i)]) <boolean>
Determines if bots are allowed to change class to Pyro
Allow Demoman ([todo internal name (i)]) <boolean>
Determines if bots are allowed to change class to Demoman
Allow Heavy ([todo internal name (i)]) <boolean>
Determines if bots are allowed to change class to Heavy
Allow Engineer ([todo internal name (i)]) <boolean>
Determines if bots are allowed to change class to Engineer
Allow Medic ([todo internal name (i)]) <boolean>
Determines if bots are allowed to change class to Medic
Allow Sniper ([todo internal name (i)]) <boolean>
Determines if bots are allowed to change class to Sniper
Allow Spy ([todo internal name (i)]) <boolean>
Determines if bots are allowed to change class to Spy

Inputs

SetTeam <stringRedirectInput/string>
Sets the team this roster should affect
SetAllowScout <integerRedirectInput/integer>
Sets if this roster should allow bots to change class to Scout
SetAllowSniper <integerRedirectInput/integer>
Sets if this roster should allow bots to change class to Sniper
SetAllowSoldier <integerRedirectInput/integer>
Sets if this roster should allow bots to change class to Soldier
SetAllowDemoman <integerRedirectInput/integer>
Sets if this roster should allow bots to change class to Demoman
SetAllowMedic <integerRedirectInput/integer>
Sets if this roster should allow bots to change class to Medic
SetAllowHeavy <integerRedirectInput/integer>
Sets if this roster should allow bots to change class to Heavy
SetAllowPyro <integerRedirectInput/integer>
Sets if this roster should allow bots to change class to Pyro
SetAllowSpy <integerRedirectInput/integer>
Sets if this roster should allow bots to change class to Spy
SetAllowEngineer <integerRedirectInput/integer>
Sets if this roster should allow bots to change class to Engineer

Outputs