$bbox

From Valve Developer Community
Revision as of 01:42, 9 April 2023 by Mailmanmicky (talk | contribs)
Jump to navigation Jump to search
English (en)Español (es)中文 (zh)Translate (Translate)

$bbox is the QC command. Creates an axis-aligned bounding box used by the AI to detect collisions with the world, mostly for movement purposes.

Models will be culled (hidden) when the bounding box is no longer in the players field of view, as a means to optimize the game. Too small bounding boxes can cause a model to disappear before it really left the FOV.

This is also called the hull.

$bbox lines are automatically generated when compiling a model, as long as there are no lines existing already.

Syntax

$bbox	(min x) (min y) (min z) (max x) (max y) (max z)

See also