Overturn.fgd

From Valve Developer Community
Revision as of 00:21, 31 July 2023 by NOUG4AT (talk | contribs) (Created page with "From: Overturn SDK {{codeblock|src=overturn.fgd|lang=fgd|<nowiki> // // Overturn game definition file (.fgd) // for Jackhammer 1.0 and above // // Modified by Xylemon of Bloo...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

From: Overturn SDK

overturn.fgd
Forge Game Data
// // Overturn game definition file (.fgd) // for Jackhammer 1.0 and above // // Modified by Xylemon of Bloodbath Software // // // weapons // @PointClass base(Weapon, Targetx) studio("models/w_fireaxe.mdl") = weapon_fireaxe : "Fire Axe" [] @PointClass base(Weapon, Targetx) studio("models/w_chainsaw.mdl") = weapon_chainsaw : "Chainsaw" [] @PointClass base(Weapon, Targetx) studio("models/w_flaregun.mdl") = weapon_flaregun : "Flaregun" [] @PointClass base(Weapon, Targetx) studio("models/w_harpoon.mdl") = weapon_harpoon : "Harpoon" [] @PointClass base(Weapon, Targetx) studio("models/w_stakeout.mdl") = weapon_stakeout : "Stakeout" [] @PointClass base(Weapon, Targetx) studio("models/w_m16.mdl") = weapon_m16a2 : "M16" [] @PointClass base(Weapon, Targetx) studio("models/w_gau19.mdl") = weapon_gau19 : "GAU19" [] @PointClass base(Weapon, Targetx) studio("models/w_flamethrower.mdl") = weapon_flamethrower : "Flamerthrower" [] @PointClass base(Weapon, Targetx) studio("models/w_glauncher.mdl") = weapon_grenadel : "Grenade Launcher" [] @PointClass base(Weapon, Targetx) studio("models/w_tesla.mdl") = weapon_tesla : "Telsa" [] // // ammo // @PointClass base(Weapon, Targetx) studio("models/w_shotshell.mdl") = ammo_20buckshot : "20 Gauge Buckshot" [] @PointClass base(Weapon, Targetx) studio("models/w_canister.mdl") = ammo_canister : "Gas Canister" [] [ type(choices) :"types" : 1 = [ 2: "Normal" 3: "Acid" 4: "Freeze" ] ] @PointClass base(Weapon, Targetx) studio("models/w_chainammo.mdl") = ammo_chainammo : "Bullet Box" [] @PointClass base(Weapon, Targetx) studio("models/w_flarebox.mdl") = ammo_flarebox : "Flarebox" [] @PointClass base(Weapon, Targetx) studio("models/w_grenadel.mdl") = ammo_grenadel : "Grenades" [] [ type(choices) :"types" : 1 = [ 2: "Normal" 3: "Proximity" 4: "Sticky" ] ] @PointClass base(Weapon, Targetx) studio("models/w_m16clip.mdl") = ammo_m16clip : "M16 Clip" [] @PointClass base(Weapon, Targetx) studio("models/w_teslabat.mdl") = ammo_tesla : "Tesla Batteries" []