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simple_physics_brush

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Revision as of 13:00, 4 January 2024 by WisdomBot (talk | contribs) (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CSimplePhysicsBrush
CBaseEntity
C++ physobj.cpp

simple_physics_brush is an e2 available in all Source Source games. It is a simple physics brush with no unique properties. Brush entities converted by phys_convert are turned into this entity. Doesn't have any physics when spawned by other means.

Note.pngNote:If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. It's usually better to use a phys_convert on a func_brush, or just use a func_physbox.

See Also