bot_generator
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bot_generator
is a point entity available in Team Fortress 2.
Entity description
bot_generator generates bots.
Keyvalues
- Team ([todo internal name (i)]) <choices>
- Which team this generator is for.
- Class ([todo internal name (i)]) <choices>
- Pick the class to spawn. Picking a specifc class with override bot_roster restrictions.
- Spawn Command ([todo internal name (i)]) <choices>
- Command the bot should execute upon spawning.
- Retain Action On Death ([todo internal name (i)]) <boolean>
- If Yes, all bots will be told to perform the spawn command. If No, only the first will.
- Action Point ([todo internal name (i)]) <targetname>
- Set this to have the bot travel to a specific bot_action_point upon spawning if the proper Spawn Command to be set.
- Spawn Count (<1 = infinite) ([todo internal name (i)]) <integer>
- The maximum number of bots to spawn from this generator.
- Spawn Interval ([todo internal name (i)]) <integer>
- Number of seconds between bots spawning from this generator.
- Max Active ([todo internal name (i)]) <integer>
- Maxmimum number of bots from this generator that can be active at once.
- Disable Dodging ([todo internal name (i)]) <boolean>
- Setting this to Yes prevent the bots from making erratic movements in an effort to dodge.
- Suppress Fire ([todo internal name (i)]) <boolean>
- Setting this to Yes will make the bots not attack.
- Use Spawn Point ([todo internal name (i)]) <boolean>
- Setting this to Yes will make the bots spawn from an info_player_teamspawn instead of this generator.
- Difficulty ([todo internal name (i)]) <choices>
- Set the generated bots' difficulty to this value.
- 0 : Easy
- 1 : Normal
- 2 : Hard
- 3 : Expert
Inputs
- CommandGoToActionPoint nameof bot_action_point
- ClearAttentionFocus
- SetAttentionFocus nameoftarget
- SetSuppressFire <integer >
- SetDisableDodge <integer >
- SetDifficulty <integer >
- SetTeam
- SetParent
Outputs
- OnSpawned
- OnExpended