BSP
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This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
See also: VMAP, the map file format used in
Source 2, which completely replaces the BSP file format used in previous engines.

BSP can refer to:
- BSP, the map file format used in GoldSrc.
- BSP, the map file format used by Quake, of which GoldSrc's BSP format is based upon
- BSP, the map file format used in Source 1.
- BSP, the map file format used by Quake II, of which Source 1's BSP format is based upon.
- Binary Space Partitioning, the concept.
The BSP file extension is also used by the various other id Tech 2 and
id Tech 3 map file formats, which are not covered by the scope of this wiki.