Template:Creating a MRAO map
Creating an MRAO texture

There are a couple of methods used to port PBR textures to an MRAO texture. Here are two methods known to work for Strata Source based games.

GIMP
First, create a new image with the same resolution as your PBR maps. Next, open your PBR maps with the "Open as Layers..." button. This will open your PBR maps as layers to the current image, and not as separate image files.

Next, navigate to Colors→Components→Compose and set the Red, Green, and Blue channels to the Metalness, Roughness, and AO layers respectively. Once you are done, export the image to a PNG or TGA file, convert it to a VTF, and then place it in the same folder as your diffuse and normalmap textures.
Next, create a blank VMT file. Copy-Paste the following text:
Change the parameters to your specified filepaths, and you are done!
PBR-2-Source
Open the program and select "PBR(<desired use>)" in the dropdown on the right. Open each texture in their respective box on the left, select which reflections you want and click "Export".
