Game ui
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- Not to be confused with GameUI.
Template:Entity It redirects important player key presses to a series of outputs, and can be used to make the player control vehicles built in a map. It can be activated with I/O, or by the player looking at it.


Keyvalues
- FieldOfView (FieldOfView) <float>
- The amount of tolerance in the view checking when determining whether the player's input is still under control.
- 1.0 = straight ahead
- 0.0 = +/- 90 degrees
- -1.0 = all directions
Flags
- 32 : Freeze Player - The player cannot move (they can still crouch though)
- 64 : Hide Weapon - Disables all the player's weapons

- 128 : +Use Deactivates
- 256 : Jump Deactivates
Inputs
Activate
- The !activator will gain control upon this input being fired.
Deactivate
- The entity will only test FieldOfView if it is active.

Deactivate
input is fired on a game_ui that was activated by a player who has since disconnected. Fixed in 
Workaround:AddOutputing OnUsers to a player and using a logic_branch together can be sufficient to workaround this. If the game supports it, VScript can also be used to check if the player entity still exists before firing the input.
Outputs
The player is always the !activator.
PlayerOn
PlayerOff
- Fired when the entity starts or stops controlling the player's input.
PressedMoveLeft
- Template:EP2 add
- Fired on +moveleft/-moveleft
PressedMoveRight
- Template:EP2 add
- Fired on +moveright/-moveright

PressedForward
- Template:EP2 add
- Fired on +forward/-forward
PressedBack
- Template:EP2 add
- Fired on +back/-back
PressedAttack
- Template:EP2 add
- Fired on +attack/-attack
PressedAttack2
- Template:EP2 add
- Fired on +attack2/-attack2
XAxis <float>
YAxis <float>
- Fired whenever the X/Y axis of the player's input changes.
- -1.0 = +moveleft / +back at 100% speed
- 0 = no movement in this axis
- +1.0 = +moveright / +forward at 100% speed
AttackAxis <float>
Attack2Axis <float>
- An output that fires whenever the state of the player's "attack" key changes.
- 1.0 = trigger is 100% depressed
- 0 = trigger is at rest

1
, 0
, or -1
depending on which keys are considered pressed. (Because of the above bug, this also means that XAxis
never fires when using a controller.)