Image Subrect Editor

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The new blank file view of the Subrect Editor.

The Image Subrect Editor is a tool in Source 2 used for making Hotspots. Hotspots are predefined sections of a texture used to apply materials to Hammer geometry fast and easy.

1. Viewport

The viewport is where rectangles are drawn to specify what parts of the texture will get applied to geometry.

  • LMB - In Create mode, click dragging in the viewport will draw a rectangle.
  • LMB - In Adjust mode, click dragging on an existing rectangle will move it.
  • LMB - Clicking on an existing rectangle will allow you to change it's properties.
  • [ & ] - These change the size of the grid.


2. Rectangle Properties

This is where you draw the squares that make up where UV. There are two modes: Create and Adjust.

  • Create will allow you to draw new rectangles across the texture.
  • Adjust lets you change the size of previously drawn rectangles.


3. Active Material

You can choose a material to reference when drawing rectangles. This is useful for actually creating rectangles for a trimsheet.

With Image Reference