Lua run
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Template:Entity It runs raw Lua code given to it in its keyvalues.
Keyvalues
- Code (Code) <string>
- Lua code to run when triggered.
The lua variablesACTIVATORandCALLERmay be used in the code, as well asTRIGGER_PLAYERif !activator resolves to a player.
" as string arguments will corrupt the VMF file's structure, making the file unviewable for the next Hammer session.' or brackets [[]] to contain strings in your lua code.- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1: Run code on spawn
Inputs
- RunCode
- Run Code that was defined in the entity.
- RunPassedCode <string>
- Run code that was passed as a variable.