Weapon pistol
Entity Description
The weapon_pistol entity can be used to place a pistol in a map. This pistol can be picked up and used as a weapon. When picked up, the player is given 18 bullets and the pistol if they do not already possess one. Additional bullets (up to 168 in total) can be picked up. A box of bullets can be placed in a map with the item_ammo_pistol or item_ammo_pistol_large entity. The pistol also follows all physics rules as if it were a prop_physics. It is relevant in Half-Life 2 single and multi player; however, the player starts with 108 bullets and the gun itself in standard multiplayer.
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