env_extinguisherjet

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Revision as of 06:33, 4 February 2012 by Dmx6 (talk | contribs) (Cleanup)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Entity description

Fire Extinguisher Jet.

KeyValues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Todo: properly add model, animation group, and random sequence 1 and 2


Length ([todo internal name (i)]) <integer>
Length - Default: 128


Size of jet ([todo internal name (i)]) <integer>
Size - Default: 8


Radius of extinguishment at impact point ([todo internal name (i)]) <integer>
Radius - Default: 32


Strength of the extinguisher ([todo internal name (i)]) <float>
Strenght - Default: 0.97

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
AirstrikeOutdoors:
DoEffect
Do the effect one time

Outputs