Template:Fl WeaponSpawn

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Revision as of 13:20, 1 August 2022 by Orinuse (talk | contribs) (Added documentation, rough edit of what's from {{WeaponSpawn}}, may use /doc page in future)
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This template has a parameter to account that weapon entities between their L4D1 and L4D2 versions have FGD differences.
Parameters:

{{WeaponSpawn|optionalscavenge=1}}

{{{optionalscavenge}}} - Display flags forWeaponSpawnOptionalScavenge.


WeaponSpawn:
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
WeaponSpawnOptionalScavenge (only in Left 4 Dead):
Add to director scavenge list : [65536]
Todo: What does this flag mean?