Tool textures (GoldSrc)
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HALFLIFE.WAD
Image | Name | Usage / Notes |
---|---|---|
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{BLUE | An invisible brush face. ![]() |
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{INVISIBLE | Functions same as {BLUE. |
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AAATRIGGER | Used for trigger brush entities. |
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BLACK | |
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CLIP | See Clip texture |
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ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. |
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SKY | Used for displaying the skybox. |
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TRANSLUCENT | |
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WHITE |
HLBASICS.WAD
HLBASICS.WAD
is found in Counter-Strike: Condition Zero and
Day of Defeat, and is used to avoid needing to load
HALFLIFE.WAD
for maps that don't use base Half-Life 1 textures. [Clarify] Some of these are also in Condition Zero Deleted Scenes, via
RITUAL_STANDARD.WAD
, as well as in Counter-Strike: Condition Zero, via
CZRITUAL_STANDARD.WAD
.
Image | Name | Usage / Notes |
---|---|---|
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{blue | An invisible brush face. ![]() |
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aaa_1 | |
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aaa_2 | |
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aaa_3 | |
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aaa_hurt | |
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aaa_multi | |
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aaa_once | |
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aaa_push | |
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aaa_push2 | |
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AAATRIGGER | Used for trigger brush entities. |
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clip | See Clip texture. |
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cr_matleaf | |
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cr_matmetal | |
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hint | |
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ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. |
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SKIP | |
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sky | Used for displaying the skybox. |
Condition Zero only
Image | Name | Usage / Notes |
---|---|---|
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bark | |
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black | |
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cr_matbark | |
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cr_matcard | |
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cull | |
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leaf | |
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loc | |
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skycull |
Day of Defeat only
Image | Name | Usage / Notes |
---|---|---|
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cr_mathvymetal | |
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cr_matsand | |
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cr_matwood | |
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NULL |
ZHLT.WAD
ZHLT.WAD
is used for the additional features provided by the ZHLT and VHLT compilers. It does not come with any vanilla first-party GoldSrc title, but instead comes with ZHLT/VHLT.