Teeth

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Revision as of 17:16, 6 June 2019 by Deprecated (talk | contribs) (Changed to use shader and MatParam templates)
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Shader-ball.png Teeth It is a shader for teeth that is used to dynamically adjust the brightness of the teeth based on how open the mouth is.

Note.pngNote:This shader is likely obsolete, as Valve hasn't used it for any of their recent games. Instead, they include teeth on their facemaps, using the shader VertexLitGeneric.
Todo: Add an image showing the teeth.

Parameters

[[$basetexture|$basetexture]] [[$halflambert|$halflambert]]

$clientshader "MouthShader"
Todo: What does this actually do?

$illumfactor $forward [[$bumpmap|$bumpmap]] [[$phongexponent|$phongexponent]]

Other parameters

$intro $warpparam $entityorigin