Trigger remove tf player condition
		
		
		
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Entity description
This entity will remove a specific condition from players within its volume (same as the removecond command).
List of Conditions
Conditions:
Team fortress 2 wiki page for addcond's : Cheats
- -1 : TF_COND_INVALID
 - 0 : TF_COND_AIMING
 - 1 : TF_COND_ZOOMED (Sniper rifle zoomed in)
 - 2 : TF_COND_DISGUISING (Smoke effects upon disguising)
 - 3 : TF_COND_DISGUISED (Mask when disguised)
 - 4 : TF_COND_STEALTHED (Cloaked)
 - 5 : TF_COND_INVULNERABLE
 - 6 : TF_COND_TELEPORTED (Particle effects from being teleported)
 - 7 : TF_COND_TAUNTING (Taunting)
 - 8 : TF_COND_INVULNERABLE_WEARINGOFF (Ubercharge wearing off)
 - 9 : TF_COND_STEALTHED_BLINK
 - 10 : TF_COND_SELECTED_TO_TELEPORT
 - 11 : TF_COND_CRITBOOSTED (Crit boost)
 - 12 : TF_COND_TMPDAMAGEBONUS (Damage bonus)
 - 13 : TF_COND_FEIGN_DEATH (Dead ringer fake death)
 - 14 : TF_COND_PHASE
 - 15 : TF_COND_STUNNED (Stunned by scare from ghosts, headless horseman..)
 - 16 : TF_COND_OFFENSEBUFF
 - 17 : TF_COND_SHIELD_CHARGE
 - 18 : TF_COND_DEMO_BUFF
 - 19 : TF_COND_ENERGY_BUFF
 - 20 : TF_COND_RADIUSHEAL
 - 21 : TF_COND_HEALTH_BUFF
 - 22 : TF_COND_BURNING (Burning)
 - 23 : TF_COND_HEALTH_OVERHEALED
 - 24 : TF_COND_URINE (Covered in jarate)
 - 25 : TF_COND_BLEEDING (Bleeding)
 - 26 : TF_COND_DEFENSEBUFF (Batalions backup buff)
 - 27 : TF_COND_MAD_MILK (Covered in mad milk)
 - 28 : TF_COND_MEGAHEAL (Quick fix megaheal)
 - 29 : TF_COND_REGENONDAMAGEBUFF
 - 30 : TF_COND_MARKEDFORDEATH (Marked for death)
 - 31 : TF_COND_NOHEALINGDAMAGEBUFF
 - 32 : TF_COND_SPEED_BOOST (Disciplinary action speed boost)
 - 33 : TF_COND_CRITBOOSTED_PUMPKIN (Crit boost from a halloween pumpkin)
 - 34 : TF_COND_CRITBOOSTED_USER_BUFF (Crit boost from a canteen)
 - 35 : TF_COND_CRITBOOSTED_DEMO_CHARGE (Crit glowing effect from charging)
 - 36 : TF_COND_CRITBOOSTED_HYPE (Mini crit boost from hype)
 - 37 : TF_COND_CRITBOOSTED_FIRST_BLOOD (First blood crit boost)
 - 38 : TF_COND_CRITBOOSTED_BONUS_TIME (Bonus time crit boost)
 - 39 : TF_COND_CRITBOOSTED_CTF_CAPTURE (Intelligence capture crit boost)
 - 40 : TF_COND_CRITBOOSTED_ON_KILL (On kill crit boost ex: KGB)
 - 41 : TF_COND_CANNOT_SWITCH_FROM_MELEE (Buffalo steak sandvich effect, Can not switch from melee. Doesn't force switch to melee)
 - 42 : TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK (Batalions backup buff without blocking crits)
 - 43 : TF_COND_REPROGRAMMED
 - 44 : TF_COND_CRITBOOSTED_RAGE_BUFF
 - 45 : TF_COND_DEFENSEBUFF_HIGH
 - 46 : TF_COND_SNIPERCHARGE_RAGE_BUFF (Hitmans heatmaker focus)
 - 47 : TF_COND_DISGUISE_WEARINGOFF
 - 48 : TF_COND_MARKEDFORDEATH_SILENT (Same as marked for death but not displayed to marked target)
 - 49 : TF_COND_DISGUISED_AS_DISPENSER
 - 50 : TF_COND_SAPPED (Sapped)
 - 51 : TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED
 - 52 : TF_COND_INVULNERABLE_USER_BUFF
 - 53 : TF_COND_HALLOWEEN_BOMB_HEAD (Player's head turned into a bomb and hearing bombinomicon lines)
 - 54 : TF_COND_HALLOWEEN_THRILLER (Halloween thriller taunt)
 - 55 : TF_COND_RADIUSHEAL_ON_DAMAGE (Concheror buff)
 - 56 : TF_COND_CRITBOOSTED_CARD_EFFECT (Critboost from the wheel of doom)
 - 57 : TF_COND_INVULNERABLE_CARD_EFFECT (Ubercharge from the wheel of doom)
 - 58 : TF_COND_MEDIGUN_UBER_BULLET_RESIST (Vaccinator ubercharge bullet damage resistance)
 - 59 : TF_COND_MEDIGUN_UBER_BLAST_RESIST (Vaccinator ubercharge explosive damage resistance)
 - 60 : TF_COND_MEDIGUN_UBER_FIRE_RESIST (Vaccinator ubercharge fire damage resistance)
 - 61 : TF_COND_MEDIGUN_SMALL_BULLET_RESIST (Vaccinator passive bullet damage resistance)
 - 62 : TF_COND_MEDIGUN_SMALL_BLAST_RESIST (Vaccinator passive explosive damage resistance)
 - 63 : TF_COND_MEDIGUN_SMALL_FIRE_RESIST (Vaccinator passive fire damage resistance)
 - 64 : TF_COND_STEALTHED_USER_BUFF
 - 65 : TF_COND_MEDIGUN_DEBUFF
 - 66 : TF_COND_STEALTHED_USER_BUFF_FADING
 - 67 : TF_COND_BULLET_IMMUNE (Immune to bullet damage)
 - 68 : TF_COND_BLAST_IMMUNE (Immune to explosive damage)
 - 69 : TF_COND_FIRE_IMMUNE (Immune to fire damage)
 - 70 : TF_COND_PREVENT_DEATH (Player will survive all damage taken until health reaches 1, after reaching 1 health the effect is removed)
 - 71 : TF_COND_MVM_BOT_STUN_RADIOWAVE
 - 72 : TF_COND_HALLOWEEN_SPEED_BOOST (Speed boost upon reaching the clock and entering the teleporter in Helltower.)
 - 73 : TF_COND_HALLOWEEN_QUICK_HEAL (Fast heal upon reaching the clock and entering the teleporter in Helltower.)
 - 74 : TF_COND_HALLOWEEN_GIANT
 - 75 : TF_COND_HALLOWEEN_TINY
 - 76 : TF_COND_HALLOWEEN_IN_HELL
 - 77 : TF_COND_HALLOWEEN_GHOST_MODE
 - 78 : TF_COND_MINICRITBOOSTED_ON_KILL (Unknown)
 - 79 : (The player has a 75% chance to dodge every time damage is taken; MISS! effect then occurs. !FGD )
 - 80 : (Player gains a parachute if airborne, which is removed upon landing. !FGD )
 - 81 : (Fire rate bonus on the Air strike weapon. !FGD )
 - 82 : TF_COND_HALLOWEEN_KART (The player is placed inside a bumper Car and can control it.)
 - 83 : TF_COND_HALLOWEEN_KART_DASH (Player's FOV increases, with their world model playing the Bumper Car boosting animation. If the player has condition 82, the player is forced to move forwards at a boosted speed until the condition is removed or a wall or other player is encountered.)
 - 84 : TF_COND_SPACE_GRAVITY (Player gains a larger head and lowered gravity.)
 - 85 : (Player is forced to use melee weapons. Adds conditions 32 and 75. !FGD )
 - 86 : (Player can swim in the air, and gains effects as in underwater or covered by Jarate. !FGD )
 - 87 : (Player is locked in place and cannot turn. !FGD )
 - 88 : (Player gains a cage surrounding them. Adds condition 87 when added. !FGD )
 
- 89 : (Player is considered as holding a Mannpower powerup. Using the dropitem command will drop a powerup pickup (usually Strength) and remove this condition. !FGD)
 - 90 : TF_COND_RUNE_STRENGTH
 - 91 : TF_COND_RUNE_HASTE
 - 92 : TF_COND_RUNE_REGEN
 - 93 : TF_COND_RUNE_RESIST
 - 94 : TF_COND_RUNE_VAMPIRE
 - 95 : TF_COND_RUNE_WARLOCK
 - 96 : TF_COND_RUNE_PRECISION
 - 97 : TF_COND_RUNE_AGILITY
 - 98 : TF_COND_GRAPPLINGHOOK (Added when a player fires the Grappling Hook. Addition or removal via commands has no effect.)
 - 99 : TF_COND_GRAPPLINGHOOK_SAFEFALL (Added when a player's Grappling Hook begins pulling them. Removed when the player lands. Addition or removal via commands has no effect.)
 - 100 : TF_COND_GRAPPLINGHOOK_LATCHED
 - 101 : TF_COND_GRAPPLINGHOOK_BLEEDING
 - 102 : TF_COND_AFTERBURN_IMMUNE
 - 103 : TF_COND_RUNE_KNOCKOUT
 - 104 : TF_COND_RUNE_IMBALANCE (Added when player gains the Mannpower Revenge powerup. Prevents pickup of the Mannpower Crit or Uber powerups.)
 - 105 : TF_COND_CRITBOOSTED_RUNE_TEMP
 - 106 : TF_COND_PASSTIME_INTERCEPTION
 - 107 : TF_COND_SWIMMING_NO_EFFECTS (Player can swim in air, similar to condition 86, but without swimming animations and underwater overlay.)
 - 108 : TF_COND_PURGATORY
 - 109 : (Player gains an increase in max health, health regen, fire rate, and reload rate. Used for the "King" powerup in Mannpower mode. !FGD)
 - 110 : (The Plague powerup from Mannpower. !FGD)
 - 111 : (The Supernova powerup from Mannpower. !FGD)
 - 112 : (Plagued by the Plague powerup from Mannpower !FGD)
 - 113 : (The area-of-effect buffs from the King powerup from Mannpower. !FGD)
 - 114 : (Enables glow outlines on friendly players and buildings. Used when player respawns. !FGD)
 - 115 : (Used whenever a player is under the effects of Compression blast. Removed when the player touches the ground. !FGD)
 - 116 : TF_COND_COMPETITIVE_WINNER !FGD
 - 117 : TF_COND_COMPETITIVE_LOSER !FGD
 - 118 : (The healing debuff added by the Pyro's Flamethrower. !FGD)
 - 119 : (Applied when the player is carrying the Jack in PASS Time with no nearby teammates. Marks the player for death. !FGD)
 - 120 : TF_COND_GRAPPLED_TO_PLAYER !FGD
 - 121 : TF_COND_GRAPPLED_BY_PLAYER !FGD
 - 122 : TF_COND_PARACHUTE_DEPLOYED !FGD
 - 123 : (Gas coating effect from the Gas Passer. !FGD)
 - 124 : (Afterburn effect applied to Pyros when hit by the Dragon's Fury projectile. !FGD)
 - 125 : TF_COND_ROCKETPACK (Applied when the boosters on the Thermal Thruster activate. Removed when the player touches the ground. !FGD)
 - 126 : TF_COND_LOST_FOOTING (When added while moving, decreases the player's friction, causing them to slide around. Removed when the player stops moving. !FGD)
 - 127 : TF_COND_AIR_CURRENT !FGD
 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Origin:
- Origin (X Y Z) (origin) <origin>
 - The position of this entity's center in the world. Rotating entities typically rotate around their origin.
 
Condition:
- Condition (condition) <integer>
 - Condition to give to the player.
 
- Duration ([todo internal name (i)]) <integer>
 - How long the chosen condition lasts. -1 makes it last until it's cleared by other means.
 
Flags
 
 
 
 
 
 
 
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Inputs
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
Toggle:
- Toggle
 - Toggle the enabled/disabled status of this entity.
 
Outputs
 
 
 
 
 
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