Func nav attribute region

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Revision as of 16:43, 31 March 2021 by Orinuse (talk | contribs) (Summary of entity edited, and made the page use the right template settings + import new template)
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Template:L4d2 brush It holds attributes to be applied to regions of nav areas covered by it, which is very helpful in eliminating tedious navigation mesh editing work, especially applying attributes that require a mass amount of nav areas to have it, like theFINALEattribute. Attributes are automatically applied once after this entity spawns in every new round.

Keyvalues

Flags

Inputs

Outputs

See Also