Func nav blocker
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Available in
. It is a brush entity that can block nav areas touching its AABB used to restrict NPCs from crossing over nav areas.
Todo: Any other games?
Todo: Use templates to display which games include this entity.
BlockNav input.
Keyvalues
- Team(s) to block ([todo internal name (i)]) <choices>
- Team(s) this entity should block
- Affects Flow? ([todo internal name (i)]) <boolean>
- Does this func_nav_blocker block flow in the level? Only func_nav_blockers with this enabled will cause flow recomputation on blocking/unblocking.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
BlockNav/UnblockNav
- Recheck Breakables ([todo internal name (i)]) <boolean>
- Appears to respond to any changes to breakables even though a BlockNav/UnblockNav input is fire anyway from the breakable prop anyway.
Inputs
- BlockNav <string>
- Starts blocking nav areas.
- UnblockNav
- Stops blocking nav areas.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.