Info hlvr toner path node
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Entity description
The info_hlvr_toner_path_node is the visual portion of a toner puzzle, used to create a path which can be traced with the multi-tool. It changes color depending on the state of its parent info_hlvr_toner_path.
Properties
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transformLocked) <boolean>
- Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
- Force Hidden (force_hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editorOnly) <boolean>
- Entity is only displayed in Hammer and will not appear in game.
- Misc Entity Scripts ([todo internal name (i)]) <string>
- Name(s) of script files that are executed after all entities have spawned.
- Next toner node ([todo internal name (i)]) <string>
- Refers to another info_toner_path_node that the current entity will lead to. Will autofill on shift+drag duplication.
- Spline node ([todo internal name (i)]) <boolean>
- Is the path for this node a spline instead of a straight line to the next node. (default 0)
- Inset Distance ([todo internal name (i)]) <float>
- How far the path is inset from this node's position. Default (-1) is 8 units. The offset will be displayed visually in the editor for authoring.
Outputs
- OnKilled
- Fire when the entity is killed and removed from the game.
- OnUser1
- Fired in response to FireUser1 input
- OnUser2
- Fired in response to FireUser2 input
- OnUser3
- Fired in response to FireUser3 input
- OnUser4
- Fired in response to FireUser4 input