Info hlvr toner junction
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Entity description
The info_hlvr_toner_junction is the interactive portion of a toner puzzle, used to create a rotating switch that re-routes electricity. It can take up to four info_hlvr_toner_path inputs and has a variety of shapes to choose from.
Properties
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transformLocked) <boolean>
- Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
- Force Hidden (force_hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editorOnly) <boolean>
- Entity is only displayed in Hammer and will not appear in game.
- Misc Entity Scripts ([todo internal name (i)]) <string>
- Name(s) of script files that are executed after all entities have spawned.
- Topology ([todo internal name (i)]) <choices>
-
- 0: I Junction
- 1: L Junction
- 2: T Junction
- 3: LL Junction
- 4: Static T Junction
- 5: Static + Junction
- Orientation ([todo internal name (i)]) <choices>
-
- 0: 0 Degrees
- 1: 90 Degrees
- 2: 180 Degrees
- 3: 270 Degrees
- Inset Distance ([todo internal name (i)]) <float>
- How far the path is inset from this junction's position. Default (-1) is 8 units. The offset will be displayed visually in the editor.
- Connected Path Entity 0 (Right) ([todo internal name (i)]) <string>
- Name of the path (not node) entity connected to port 0 (Right)
- Connected Path Entity 1 (Top) ([todo internal name (i)]) <string>
- Name of the path (not node) entity connected to port 1 (Top)
- Connected Path Entity 2 (Left) ([todo internal name (i)]) <string>
- Name of the path (not node) entity connected to port 2 (Left)
- Connected Path Entity 3 (Bottom) ([todo internal name (i)]) <string>
- Name of the path (not node) entity connected to port 3 (Bottom)
Outputs
- OnKilled
- Fire when the entity is killed and removed from the game.
- OnUser1
- Fired in response to FireUser1 input
- OnUser2
- Fired in response to FireUser2 input
- OnUser3
- Fired in response to FireUser3 input
- OnUser4
- Fired in response to FireUser4 input