Info hlvr toner junction

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Revision as of 03:11, 26 May 2020 by KalimandoEnd (talk | contribs) (Created page with "{{Source2 point multi|info_hlvr_toner_juntion|game1 = Half-Life: Alyx}} ==Entity description== The '''info_hlvr_toner_junction''' is the interactive portion of a toner puzzl...")
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Template:Source2 point multi


Entity description

The info_hlvr_toner_junction is the interactive portion of a toner puzzle, used to create a rotating switch that re-routes electricity. It can take up to four info_hlvr_toner_path inputs and has a variety of shapes to choose from.


Properties

Source 2 Transform:

Origin (origin) <coordinates>
The world space origin of the entity.
Angles (angles) <angles>
The pitch, yaw, roll orientation of the entity.
Scale (scales) <vector>
The x, y, z scales of the entity. Not all entities can use this.
Transform Locked (transformLocked) <boolean>
Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
Force Hidden (force_hidden) <boolean>
Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
Editor Only (editorOnly) <boolean>
Entity is only displayed in Hammer and will not appear in game.


Name ([todo internal name (i)]) <string>
The name that other entities refer to this entity by.


Misc Entity Scripts ([todo internal name (i)]) <string>
Name(s) of script files that are executed after all entities have spawned.


Topology ([todo internal name (i)]) <choices>
  • 0: I Junction
  • 1: L Junction
  • 2: T Junction
  • 3: LL Junction
  • 4: Static T Junction
  • 5: Static + Junction


Orientation ([todo internal name (i)]) <choices>
  • 0: 0 Degrees
  • 1: 90 Degrees
  • 2: 180 Degrees
  • 3: 270 Degrees


Inset Distance ([todo internal name (i)]) <float>
How far the path is inset from this junction's position. Default (-1) is 8 units. The offset will be displayed visually in the editor.


Connected Path Entity 0 (Right) ([todo internal name (i)]) <string>
Name of the path (not node) entity connected to port 0 (Right)


Connected Path Entity 1 (Top) ([todo internal name (i)]) <string>
Name of the path (not node) entity connected to port 1 (Top)


Connected Path Entity 2 (Left) ([todo internal name (i)]) <string>
Name of the path (not node) entity connected to port 2 (Left)


Connected Path Entity 3 (Bottom) ([todo internal name (i)]) <string>
Name of the path (not node) entity connected to port 3 (Bottom)

Outputs

OnKilled
Fire when the entity is killed and removed from the game.
OnUser1
Fired in response to FireUser1 input
OnUser2
Fired in response to FireUser2 input
OnUser3
Fired in response to FireUser3 input
OnUser4
Fired in response to FireUser4 input