List of L4D Soundscapes
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Here is a list of 276 soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Todo: Add descriptions for how they sound.
Airport (Dead Air)
| Name | Description | Position Number | Position Origin | Location Description |
|---|---|---|---|---|
| airport.finaleoutside | ||||
| airport_01.rooftop | Identical to urban.rooftop.
|
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| urban.airport.rooftop.spawn | Identical to urban.rooftop.
|
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| airport_01.apartment | (3418.33, 2239.67, 272.90) | Unsettling wind and metal sounds. | ||
| airport_01.street | ||||
| airport_01.alley | Identical to urban.alley.
|
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| airport_01.rooftopspawn | Identical to urban.hospitalspawn.
|
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| airport_01.inn | Identical to urban.apartment.
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| airport_01.hotel | Identical to urban.apartment.
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| airport_01.greenhouse | ||||
| airport_02.street | Identical to airport_01.street.
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| airport_02.alley | (5090.92, 3289.04, 61.51) | Medium burning fire. | ||
| (8962.26, 3601.84, 32.03) | Large echoing windy pipe. | |||
| airport_02.apartment | (4910.51, 2638.24, 466.05) | Electrical hum from a vending machine. | ||
| (9295.32, 3890.53, 677.21) | Very windy open rooftop/outdoor area. | |||
| airport_02.rooftop | (6274.14, 3824.39, 516.56) | Medium burning fire. | ||
| airport_02.pillarsroom | Identical to urban.pillarsroom.
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| airport_02.office | (8496.57, 4025.56, 104.33) | Electrical hum from a vending machine. | ||
| airport_02.respawn | Identical to urban.respawn.
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| airport_03.alley | (-4942.73, -2730.21, 61.32) | Medium burning fire. | ||
| (-4584.35, -910.55, 61.29) | Medium burning fire. | |||
| 0 | Flourescent light. | |||
| 1 | Humming machine. | |||
| 3 | Flourescent light. | |||
| 4 | Humming machine. | |||
| 5 | Medium burning fire. | |||
| airport_03.boilerroom | 0 | Heavy sound of buzzing flies (dead body). | ||
| airport_03.street | (-6795.31, -1355.78, 244.03) | Random metal scaffold rattling. | ||
| 0 | Flourescent light. | |||
| 1 | Humming machine. | |||
| 3 | Large bold burning fire (burning car). | |||
| 4 | Flourescent light. | |||
| 5 | Medium burning fire. | |||
| airport_03.streetoffices | 0 | Flourescent light | ||
| 1 | Humming machine | |||
| 2 | Medium burning fire. | |||
| 3 | Large bold burning fire (burning car). | |||
| airport_03.pumproomsmall | ||||
| airport_03.powerplant | 0 | Flourescent light. | ||
| 1 | Humming machine | |||
| 2 | Medium burning fire. | |||
| 4 | Flourescent light | |||
| airport_03.powerplantinside | 0 | Humming machine | ||
| (-3068.72, 2143.31, 45.38) | Steam gas loop. | |||
| airport_03.controlroom | 0 | Flourescent light | ||
| 1 | Humming machine. | |||
| 2 | Humming machine. | |||
| airport_03.respawn | 0 | Flourescent light | ||
| 1 | Humming machine | |||
| 2 | Leaking water loop. | |||
| airport_03.parkinggarage | 1 | Medium burning fire. | ||
| airport_03.skybridge | 0 | Flourescent light. | ||
| airport_03.airportinterior | ||||
| airport_04.office | (1145.20, 3943.29, 312.05) | Electrical hum from a vending machine. | ||
| airport_04.baggageclaim | ||||
| airport_04.terminal | ||||
| airport_04.conveyor | ||||
| airport_04.respawn | Identical to urban.respawn.
|
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| airport_04.ramp | ||||
| airport_04.bathroom | Identical to urban.respawn.
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| airport_04.ticketing | ||||
| airport_04.security | (1818.47, 1358.97, 25.94) | Medium burning fire. | ||
| airport_05.street | Identical to urban.street.
|
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| airport_05.finaleinside | ||||
| airport_05.finaleoutside | (-5060.30, 9600.11, -313.47) | Medium burning fire. | ||
| airport_05.respawn | (4475.37, 4562.37, 62.17) | Very heavy wind. | ||
| airport_05.finaleroof | Identical to urban.finaleroof.
|
Farm (Blood Harvest)
| Name | Description | Position Number | Position Origin | Location Description |
|---|---|---|---|---|
| farm_01.morning | Identical to rural.morning.
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| farm_01.bridge | Identical to rural.bridge.
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| farm_01.smallbuilding | Identical to rural.smallbuilding.
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| farm_01.trainyardentrance | ||||
| farm_01.trainyardrespawn | Identical to rural.trainyardrespawn.
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| farm_02.trainyardentrance | Identical to rural.trainyardentrance.
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| farm_02.trainyardrespawn | (-6377.34, -6575.94, 352.26) | Humming machine. | ||
| farm_02.trainyardbuilding2 | ||||
| farm_02.trainyardbuilding2window | Identical to rural.trainyardbuilding2window.
|
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| farm_02.trainyard2 | Identical to rural.trainyard2.
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| farm_02.traintunnel | (-3481.24, -8872.65, 39.14) | Large burning fire. | ||
| farm_02.drainagesmall | Identical to rural.drainagesmall.
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| farm_03.drainagesmall | ||||
| farm_03.drainagebig | Identical to rural.drainagebig.
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| farm_03.traintunnel | Identical to rural.traintunnel.
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| farm_03.morning | ||||
| farm_03.house | Identical to rural.house.
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| farm_04.morning | Identical to rural.morning.
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| farm_04.trainyardentrance | ||||
| farm_04.bridge | ||||
| farm_04.smallbuilding2 | Identical to rural.smallbuilding2.
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| farm_04.house | Identical to rural.house.
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| farm_05.trainyardentrance | Identical to rural.trainyardrespawn.
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| farm_05.morning | Identical to rural.morning.
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| farm_05.smallbuilding2 | Identical to rural.smallbuilding2.
|
Garage (Crash Course)
| Name | Description | Position Number | Position Origin | Location Description |
|---|---|---|---|---|
| garage_01.alley | 0 | Medium burning fire. | ||
| garage_01.spawn | 0 | Medium burning fire. | ||
| 1 | Medium burning fire. | |||
| garage_01.interior | 0 | Medium burning fire. | ||
| (-3857.41, -9468.37, 35.54) | Steam gas loop. | |||
| garage_01.checkpoint | 0 | Steam gas loop. | ||
| garage_01.street | (-2654.78, -8420.69, 44.05) | Medium burning fire. | ||
| garage_02.checkpoint | 0 | Steam gas loop. | ||
| garage_02.street | 0 | Medium burning fire. | ||
| garage_02.alley | Identical to urban.alley.
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| garage_02.interior | 0 | Medium burning fire. | ||
| (4433.04, 6543.67, 91.26) | Large echoing windy interior. | |||
| garage_02.finale | 0 | Looping vehicle diesel engine. | ||
| 1 | Looping vehicle diesel engine. | |||
| 2 | Looping vehicle diesel engine. |
Hospital (No Mercy)
| Name | Description | Position Number | Position Origin | Location Description |
|---|---|---|---|---|
| background_menu.streetrain | 0 | Random far between crow calls. | ||
| hospital_01.alleyrain | Identical to urban.alleyrain.
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| hospital_01.streetrain | Identical to urban.streetrain.
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| hospital_01.subway | Identical to urban.subway.
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| hospital_01.rooftop_1b_interior2 | Identical to urban.rooftop_1b_interior2.
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| hospital_01.street | Identical to urban.street.
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| hospital_01.rooftop_1b | Identical to urban.rooftop_1b.
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| hospital_01.rooftop_1b_interior | Identical to urban.rooftop_1b_interior.
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| hospital_02.rooftop_1b_interior2 | Identical to urban.rooftop_1b_interior2.
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| hospital_02.underground_2 | Identical to urban.underground_2.
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| hospital_02.underground_1 | Identical to urban.underground_1.
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| hospital_02.underground_3 | Identical to urban.underground_3.
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| hospital_02.pillarsroom | (8155.77, 3031.04, -147.45) | Heavy sound of buzzing flies (dead body). | ||
| hospital_02.alleyrain | Identical to urban.alleyrain.
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| hospital_02.generatorroom_off | Identical to urban.generatorroom_off.
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| hospital_02.generatorroom | Identical to urban.generatorroom.
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| hospital_02.streetrain | Identical to urban.streetrain.
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| hospital_02.rooftop_1b_interior | (7611.45, 4382.66, 259.27) | Electrical hum from a vending machine. | ||
| (7775.96, 4061.74, 248.02) | Heavy sound of buzzing flies (dead body). | |||
| hospital_02.rooftop | Identical to urban.rooftop.
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| hospital_02.controlroom | Identical to urban.controlroom.
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| hospital_02.warehouseoutside | Identical to urban.warehouseoutside.
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| hospital_03.alleyrain | (12817.86, 8036.78, 125.83) | Steam gas loop. | ||
| hospital_03.rooftop_1b_interior2 | (11136.49, 5917.66, 86.23) | Medium amount of rain hitting ground. | ||
| (10925.72, 7097.05, 296.03) | Medium amount of rain hitting ground | |||
| hospital_03.warehouse_1 | ||||
| hospital_03.steamtunnel | Identical to urban.steamtunnel.
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| hospital_03.boilerroom | Identical to urban.boilerroom.
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| hospital_03.sewer | (14283.93, 11623.13, -351.96) | Leaking water loop. | ||
| (14278.09, 11623.96, -100.94) | Heavy wind and rain. | |||
| hospital_03.pipetunnel | ||||
| hospital_03.streetrain | Identical to urban.streetrain.
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| hospital_03.hospital | (12662.56, 12319.38, 31.77) | Heavy sound of buzzing flies (dead body). | ||
| (12311.40, 12419.25, 39.79) | Electrical hum from a vending machine. | |||
| (12882.79, 12341.79, 16.03) | Heavy wind and rain. | |||
| hospital_03.rooftop_1b_interior | Identical to urban.rooftop_1b_interior.
|
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| hospital_03.respawn | ||||
| hospital_04.hospital_interior | ||||
| hospital_04.hospital_atrium | (12709.09, 12042.67, 191.22) | Leaking water loop. | ||
| hospital_04.elevator | Identical to urban.elevator.
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| hospital_04.finaleoutside | Identical to urban.finaleoutside.
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| hospital_04.construction | Identical to urban.construction.
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| hospital_04.street | Identical to urban.street.
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| hospital_04.respawn | ||||
| hospital_05.street | Identical to urban.street.
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| hospital_05.finaleinside | (5819.67, 8430.61, 5920.03) | Medium amount of rain hitting ground. | ||
| (5819.67, 8430.61, 5920.03) | Heavy sound of buzzing flies (dead body). | |||
| hospital_05.finaleoutside | Identical to urban.finaleoutside.
|
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| hospital_05.respawn | ||||
| hospital_05.finaleroof | Identical to urban.finaleroof.
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| hospital_05.elevatorshaft | (7200.16, 9297.32, 5920.03) | Leaking water loop. | ||
| (7179.41, 9275.03, 6091.31) | Heavy wind and rain. |
Lighthouse (The Last Stand)
| Name | Description | Position Number | Position Origin | Location Description |
|---|---|---|---|---|
| lighthouse.woods | (2360.08, -82.87, 173.25) | Water waves hitting the shoreline. | ||
| (2974.34, 768.07, 904.31) | Occasional distant fog horn. | |||
| (1000.08, -277.44, 1118.27) | Infrequent loud and close-up fog horn. | |||
| lighthouse.house | (2360.08, -82.87, 173.25) | Water waves hitting the shoreline. | ||
| (1000.08, -277.44, 1118.27) | Infrequent loud and close-up fog horn. | |||
| (736.46, -88.49, 854.33) | Medium burning fire. | |||
| (2974.34, 768.07, 904.31) | Occasional distant fog horn. |
Smalltown (Death Toll)
| Name | Description | Position Number | Position Origin | Location Description |
|---|---|---|---|---|
| smalltown_01.woods_start | 0 | Heavy distant combat sounds. | ||
| smalltown_01.woods | 0 | Heavy distant combat sounds. | ||
| smalltown_01.riverbed | (-13336.70, -11634.56, -510.17) | Swamp frog loop. | ||
| 0 | Heavy distant combat sounds. | |||
| smalltown_01.tunnel | Identical to rural.caveclosed.
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| smalltown_01.tunnel_hall | Identical to rural.drainagesmall.
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| smalltown_01.tunnel_bigroom | Identical to rural.bigroom.
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| smalltown_01.river | Identical to rural.river.
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| smalltown_01.caveclosed | ||||
| smalltown_01.caveopen | Identical to rural.caveopen.
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| smalltown_01.pumproom | Identical to rural.pumproom.
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| smalltown_02.pumproom | Identical to rural.pumproom.
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| smalltown_02.drainagesmall | Identical to rural.drainagesmall.
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| smalltown_02.drainagemedium | ||||
| smalltown_02.drainagebig | Identical to rural.drainagebig.
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| smalltown_02.drainageopen | Identical to rural.drainageopen.
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| smalltown_02.trainyardbuilding | 0 | Light close combat sounds. | ||
| smalltown_02.woods | 0 | Medium distant combat sounds. | ||
| smalltown_03.trainyardbuilding | 0 | Light close combat sounds. | ||
| smalltown_03.trainyard | 0 | Light close combat sounds. | ||
| smalltown_03.woods_far | 0 | Light close combat sounds. | ||
| smalltown_03.woods_medium | 0 | Light close combat sounds. | ||
| (-9756.75, -3895.52, 16.99) | Large bold burning fire (burning car). | |||
| smalltown_03.woods_close | 0 | Light close combat sounds. | ||
| smalltown_03.graveyard | 0 | Light close combat sounds. | ||
| smalltown_03.church | 0 | Light close combat sounds. | ||
| smalltown_03.house | 0 | Light close combat sounds. | ||
| (-6956.06, -1823.38, 10.21) | Small burning fire. | |||
| smalltown_03.town | (-239.48, -1101.99, -243.29) | Medium burning fire. | ||
| (-221.18, -1391.90, -159.93) | Large bold burning fire (burning car). | |||
| (-3283.99, -2058.96, -52.79) | Electrical hum from a vending machine. | |||
| smalltown_03.towninside | Identical to rural.towninside.
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| smalltown_03.townalley | Identical to rural.townalley.
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| smalltown_04.town | (4306.20, -4515.68, 61.85) | Medium burning fire. | ||
| smalltown_04.towninside | (1871.42, -5544.37, 22.18) | Fluorescent light | ||
| smalltown_04.townalley | (-1128.43, -4921.85, -40.16) | Medium burning fire. | ||
| smalltown_04.street | ||||
| smalltown_04.house | Identical to urban.apartment.
|
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| smalltown_04.trainyardbuilding | Identical to rural.trainyardbuilding.
|
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| smalltown_05.park | (5312.28, -859.43, 9.13) | Medium burning fire. | ||
| smalltown_05.shack | Identical to rural.shack.
|
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| smalltown_05.town | (2656.17, 2919.52, -18.67) | Medium burning fire. | ||
| (2980.75, 1780.56, -38.36) | Medium burning fire. | |||
| smalltown_05.boatinterior | Identical to rural.boatinterior.
|
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| smalltown_05.boatexterior | (5312.28, -859.43, 9.13) | Medium burning fire. | ||
| smalltown_05.shoreline | (5312.28, -859.43, 9.13) | Medium burning fire. | ||
| smalltown_05.house | Identical to rural.house.
|
River (The Sacrifice)
| Name | Description | Position Number | Position Origin | Location Description |
|---|---|---|---|---|
| river.shoreline | ||||
| river.fishingboat | ||||
| river.woods | ||||
| river.rooftop | ||||
| river_01.spawn | ||||
| river_01.shore | ||||
| river_01.street | ||||
| river_01.alley | ||||
| river_01.interiors | ||||
| river_01.brickfactory | ||||
| river_01.checkpoint | ||||
| river_02.woods | ||||
| river_02.oilbuilding | ||||
| river_02.bargecrossing | ||||
| river_02.freighter | ||||
| river_02.hull | ||||
| river_02.gravelpile | ||||
| river_02.checkpoint | ||||
| river_02.highrise |
Urban
| Name | Description | Position Number | Position Origin | Location Description |
|---|---|---|---|---|
| urban.util_interiorslams | ||||
| urban.util_metalslams | ||||
| urban.util_metalslams_2 | ||||
| urban.util_woodfloorsqueaks | ||||
| urban.util_windgust | ||||
| urban.util_distantcombat | ||||
| urban.util_distantexplosions | ||||
| urban.util_rat_scratches | ||||
| urban.util_genericrooftop | ||||
| urban.util_genericexterior_from_interior_1 | ||||
| urban.util_genericexterior_from_interior_2 | ||||
| urban.util_flies | ||||
| urban.util_steam | ||||
| urban.util_pipes | ||||
| urban.rooftop_1b | ||||
| urban.rooftop_1b_interior | ||||
| urban.rooftop_1b_interior2 | ||||
| urban.underground_1 | ||||
| urban.underground_2 | ||||
| urban.underground_3 | ||||
| urban.controlroom | ||||
| urban.warehouse_1 | ||||
| urban.steamtunnel | ||||
| urban.boilerroom | ||||
| urban.hospital_interior | ||||
| urban.flies | ||||
| urban.rooftop | ||||
| urban.street | ||||
| urban.streetrain | ||||
| urban.alley | ||||
| urban.alleyrain | ||||
| urban.sewer | ||||
| urban.pipetunnel | ||||
| urban.apartment | ||||
| urban.generatorroom_off | ||||
| urban.generatorroom | ||||
| urban.respawn | ||||
| hospital.respawn | ||||
| urban.rooftopspawn | ||||
| urban.hospitalspawn | ||||
| urban.spawnrain | ||||
| urban.hospital | ||||
| urban.office | ||||
| urban.subway | ||||
| urban.pillarsroom | ||||
| urban.conveniencestore | ||||
| urban.warehouseoutside | ||||
| urban.warehouseinside | ||||
| urban.tankroom | ||||
| urban.powerplant | ||||
| urban.powerplantinside | ||||
| urban.parkinggarage | ||||
| urban.elevator | ||||
| urban.construction | ||||
| urban.finaleinside | ||||
| urban.finaleoutside | ||||
| urban.finaleroof |
Rural
| Name | Description | Position Number | Position Origin | Location Description |
|---|---|---|---|---|
| rural.woods | ||||
| rural.woods3 | ||||
| rural.morning | ||||
| rural.bridge | ||||
| rural.smallbuilding | ||||
| rural.smallbuilding2 | ||||
| rural.river | ||||
| rural.caveclosed | ||||
| rural.caveopen | ||||
| rural.traintunnel | ||||
| rural.pumproom | ||||
| rural.bigroom | ||||
| rural.drainagebig | ||||
| rural.drainagesmall | ||||
| rural.drainageopen | ||||
| rural.trainyardentrance | ||||
| rural.trainyardrespawn | ||||
| rural.trainyardbuilding | ||||
| rural.trainyardbuilding2 | ||||
| rural.trainyardbuilding2window | ||||
| rural.trainyard | ||||
| rural.trainyard2 | ||||
| rural.house | ||||
| rural.town | ||||
| rural.towninside | ||||
| rural.townalley | ||||
| rural.boatinterior | ||||
| rural.boatexterior | ||||
| rural.shoreline | ||||
| rural.town_02 | ||||
| rural.shack | ||||
| rural.combat_far_heavy | ||||
| rural.combat_far_medium | ||||
| rural.combat_close_light |
| Environment articles: | |
|---|---|
| Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
| Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |