CFuncMoveLinear/notes

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Revision as of 01:42, 9 September 2018 by Pinsplash (talk | contribs) (errrr)
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Note.pngNote:The SetPosition input and Start Position keyvalue do not perform any bounds checking, so values less than 0 and greater than 1 can be used. Negative values will move in the opposite direction to the movement direction, and values greater than 1 will move it in multiples of the set Move Distance. Moving past the opened/closed position does not trigger the OnFullyOpen and OnFullyClosed outputs.
Icon-Bug.pngBug:There are bugs that may arise when parenting this entity to any of these: func_movelinear, momentary_door, func_lookdoor, func_water_analog. A func_door can be used as a workaround. See here for a code fix.  [todo tested in ?]
Todo: List which games have the parenting bugs. The bugs were first noted in June 2006; it's possible they don't actually even exist anymore. It's also not clear what exactly the bugs are.
Game: Alien Swarm Counter-Strike: Global Offensive Counter-Strike: Source Day of Defeat: Source Half-Life 2 HL2:DM HL2:Ep1 HL2:Ep2 Left 4 Dead Left 4 Dead 2 Portal Portal 2 Team Fortress 2
Affects game: ? No ? ? ? ? ? ? ? ? ? ? ?