Item paint power pickup

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Template:Portal2 point

Entity description

Note.pngNote:This entity is defined in the FGD but not implemented by the engine.

Based on the name and description of this entity, this was probably related to the cut Paint Gun. Because it was removed, its exact functionality isn't known, although it likely would have behaved like the paint cans in Tag: The Power Of Paint, enabling the use of different paint types when picked up.

Keyvalues

Paint Type ([todo internal name (i)]) <choices>
The paint power of the pickup.
  • 0 : Bounce
  • 1 : Stick
  • 2 : Speed
  • 3 : Portal

Item:

Flags

  • 1 : Start Constrained

Inputs

Item:

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See also