BSP2MAP

From Valve Developer Community
Revision as of 11:31, 4 February 2018 by Ficool2 (talk | contribs)
Jump to navigation Jump to search

BSP2MAP is a decompiler for HL1-engine (called Goldsource) maps written by Skyler 'Zipster' York. It converts the BSP files into .MAP format, which can then be loaded into Hammer Editor. Unfortunately, Goldsource maps do not store as much information about the original brushwork of a map as HL2 does, so the geometry has to be recreated using the polygons. Unlike WinBSPC, BSP2Map produces a far more accurate source-to-map conversion. However, it does hollow out all brush-based entities with a thickness of one unit as a preventive measure to stealing/copying maps.

External links