Left 4 Dead Infected Populations

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Редактирование популяций позволяет использовать различных зомби в определенных местах на вашей карте.
Например, вы можете использовать:
- пациентов, медсестер, и врачей для спавна в госпиталях, больницах
- военных, на военных базах
- местных жителей для спавна на фермах
- офицеров полиции возле полицейских машин
Основы
Каждая популяция имеет идентификатор - имя, а также список названий моделей с процентным соотношением. В совокупности, все типы должны составлять 100% и определять их численность в заданной области.
Например, "hospital
" определяет следующие популяции:
hospital { common_male01 15 common_patient_male01 40 common_worker_male01 15 common_female_nurse01 15 common_surgeon_male01 10 }
Это означает, что каждая область с присвоенным именем "hospital
" будет спавнить:
- 15% common_male01 \\15 процентов обычных зараженных мужского пола
- 40% common_patient_male01 \\40 процентов пациентов мужского пола
- 15% common_worker_male01 \\15 процентов строителей
- 15% common_female_nurse01 \\15 процентов медсестер
- 10% common_surgeon_male01 \\10 процентов врачей
Так же можно выборочно спавнить особых зараженных. Обычно используется в сочетании с Info_zombie_spawn. На деле только охотники, толстяки, и курильщики могут спавниться через популяции.
Чтобы применить популяцию на всей карте, установите значение "z_population" равное имени вашей популяции.
Чтобы указать популяции на вашей карте, ваша навигационная сетка должна иметь имена, соответствующие тем что прописаны в population.txt, что находится в папке "scripts".
Как использовать на карте
- Загрузите вашу карту в Left 4 Dead.
- Включите режим читов в консоле "
sv_cheats 1
". - Используйте "
nav_edit 1
" в консоле, чтобы перейти в режим редактирования нав. сетки. - Активируйте "
nav_toggle_place_mode
" (или используйте "nav_set_place_mode
"). Вы услышите характерный звук включения опции. Звук дезактивации отличается. - Вбейте в консоль "
nav_use_place <название>
", где название это ссылка на ваше название популяции. - Проделайте эту процедуру с остальными участками.
- Используйте "
nav_place_floodfill
" чтобы заполнить, используя выбранное имя, все области, которые могут быть достигнуты из области навигации, на которой направлен курсор (а также область, в которой курсор направлен). Это делается для заполнения всей карты. Это если вы, например, делаете Госпиталь и вам нужно, чтобы все области были с названием "hospital
" и не осталось пробелов с меткой "default
". - Так же можно вручную "раскрашивать" области используя "
nav_place_set
". - Так же можно включить специальный режим "окрашивания" при помощи команды "
nav_toggle_place_painting
". Это позволит вам окрашивать области на которые вы смотрите автоматически с использованием вашего названия. - Еще есть команда "
nav_place_pick
", что по сути является пипеткой, для копирования имен.
- Используйте "
- Снова введите "
nav_toggle_place_mode
" в консоль (или "nav_set_place_mode
") чтобы выключить эту опцию. - Сохраните навигационную сетку при помощи команды "
nav_save
". - В конце введите "
nav_edit 0
" чтобы выйти из режима редактирования на. сетки.
List of Useful Commands
z_population
- Sets the default population for all nav areas that do not specify a place name.
nav_set_place_mode <0/1>
- Sets the editor into or out of place mode. Place mode allows labeling of area with place names.
nav_toggle_place_mode
- Toggle the editor into and out of place mode. Place mode allows labeling of area with place names.
nav_toggle_place_painting
- Toggles place painting mode. When place painting, pointing at an area will 'paint' it with the chosen place name.
nav_place_list
- Lists all place names used in the map.
nav_mark_unnamed
- Marks all areas with no place name. Useful for finding stray areas missed while place painting.
nav_use_place <optional: place name>
- If used without arguments, all available place names will be listed. If a place name argument is given, it becomes the chosen place name.
nav_place_floodfill
- Sets the place name of the area at which your cursor is pointed to the chosen place name, and 'flood-fills' the chosen place name to all areas that can be reached from the area at which your cursor is pointed.
nav_place_pick
- Changes the chosen place name to the place of the area under the cursor.
nav_place_replace
- Replaces all instances of the first place name with the second place name.
nav_place_set
- Sets the place name of all selected areas to the chosen place name.
List of Left 4 Dead Population Names
Urban
defaulturban
-
- 30% common_male01
- 25% common_female01
- 15% common_male_suit
- 10% common_police_male01
- 10% common_military_male01
- 10% common_worker_male01
police
-
- 50% common_police_male01
- 20% common_male01
- 20% common_female01
- 10% common_military_male01
maintenance
-
- 35% common_worker_male01
- 25% common_male01
- 20% common_female01
- 20% common_military_male01
hospitalgrounds
-
- 20% common_male01
- 20% common_female01
- 15% common_police_male01
- 15% common_military_male01
- 15% common_worker_male01
- 15% common_male_suit
hospital
-
- 40% common_patient_male01
- 15% common_male01
- 15% common_worker_male01
- 15% common_female_nurse01
- 10% common_surgeon_male01
hospitalconstruction
-
- 30% common_worker_male01
- 20% common_patient_male01
- 20% common_female_nurse01
- 20% common_male01
- 10% common_surgeon_male01
airport
-
- 20% common_female01
- 20% common_male_suit
- 15% common_worker_male01
- 15% common_male_baggagehandler_01
- 15% common_tsaagent_male01
- 15% common_male_pilot
airportfinale
-
- 30% common_male_baggagehandler_01
- 20% common_tsaagent_male01
- 20% common_male_pilot
- 10% common_female01
- 10% common_male_suit
- 10% common_worker_male01
Rural
defaultrural
-
- 50% common_male_rural01
- 20% common_female_rural01
- 10% common_police_male01
- 10% common_military_male01
- 10% common_worker_male01
Special
church
Note:This is used with the Info_zombie_spawn located inside of the safe room in the church of Death Toll 3 to spawn a random special infected once the crescendo event is finished.
- 50% boomer
- 25% hunter
- 25% smoker
Default and Others
default
-
- 30% common_male01
- 25% common_female01
- 15% common_police_male01
- 10% common_military_male01
- 10% common_worker_male01
- 10% common_male_suit
test_common_male_suit
-
- 100% common_male_suit
zoo
-
- 20% common_male01
- 10% common_female01
- 10% common_male_rural01
- 10% common_male_suit
- 5% common_female_rural01
- 5% common_female_nurse01
- 5% common_male_baggagehandler_01
- 5% common_male_pilot
- 5% common_military_male01
- 5% common_patient_male01
- 5% common_police_male01
- 5% common_surgeon_male01
- 5% common_TSAAgent_male01
- 5% common_worker_male01
List of Left 4 Dead 2 Population Names
Defaults
default
-
- 30% common_male_tshirt_cargos
- 20% common_male_tankTop_jeans
- 15% common_male_dressShirt_jeans
- 15% common_female_tankTop_jeans
- 20% common_female_tshirt_skirt
defaultcemetery
-
- 55% common_male_tankTop_jeans
- 45% common_female_tankTop_jeans
Dead Center
c1streets
-
- 20% common_male_tshirt_cargos
- 25% common_male_tankTop_jeans
- 10% common_male_dressShirt_jeans
- 20% common_female_tankTop_jeans
- 20% common_female_tshirt_skirt
- 5% common_male_ceda
The Passing
riverbank
-
- 35% common_male_tshirt_cargos
- 45% common_male_tankTop_jeans
- 20% common_male_fallen_survivor (1 at a time max, this makes it more likely to happen quick)
riverbank_police
-
- 5% common_male_riot
- 40% common_female_tshirt_skirt
- 55% common_male_tankTop_jeans
riverbank_wedding
-
- 40% common_male_formal
- 50% common_female_formal
- 10% common_male_dressShirt_jeans
redlight
-
- 32% common_female_tankTop_jeans
- 24% common_male_tankTop_jeans
- 24% common_male_biker
- 20% common_male_fallen_survivor (1 at a time max, to make it more likely to happen quick)
redlight_bikers
-
- 100% common_male_biker
port
-
- 45% common_female_tshirt_skirt
- 45% common_male_tankTop_jeans
- 10% common_male_dressShirt_jeans
Dark Carnival
whisperingoaks
-
- 20% common_male_tshirt_cargos
- 45% common_female_tankTop_jeans
- 8% common_male_polo_jeans
- 25% common_male_tanktop_jeans
- 2% common_male_clown
Swamp Fever
defaultswamp
-
- 30% common_male_tshirt_cargos
- 30% common_male_tankTop_overalls
- 30% common_female_tankTop_jeans
- 10% common_female_tshirt_skirt
deepswamp
-
- 25% common_male_tshirt_cargos_swamp
- 40% common_male_tankTop_overalls_swamp
- 25% common_female_tshirt_skirt_swamp
- 10% common_male_mud
gatorpark
-
- 30% common_male_tshirt_cargos
- 30% common_male_tankTop_jeans
- 40% common_female_tshirt_skirt
Hard Rain
defaultmilltown
-
- 69% common_male_tankTop_jeans
- 30% common_female_tankTop_jeans
- 1% common_male_roadcrew
defaultmilltown_mob
-
- 70% common_male_tankTop_jeans
- 20% common_female_tankTop_jeans
- 10% common_male_roadcrew
defaultsugarmill
-
- 89% common_male_tankTop_overalls
- 8% common_female_tankTop_jeans
- 3% common_male_roadcrew
defaultsugarmill_mob
-
- 80% common_male_tankTop_overalls
- 20% common_male_roadcrew
defaultmilltown_rain
-
- 69% common_male_tankTop_jeans_rain
- 30% common_female_tankTop_jeans_rain
- 1% common_male_roadcrew_rain
defaultmilltown_rain_mob
-
- 70% common_male_tankTop_jeans
- 20% common_female_tankTop_jeans
- 7% common_male_roadcrew
- 3% common_male_mud
defaultsugarmill_rain
-
- 89% common_male_tankTop_overalls_rain
- 8% common_female_tankTop_jeans_rain
- 3% common_male_roadcrew_rain
defaultsugarmill_rain_mob
-
- 80% common_male_tankTop_overalls_rain
- 15% common_male_roadcrew_rain
- 5% common_male_mud
The Parish
crescentcity
-
- 30% common_male_tshirt_cargos
- 20% common_male_tankTop_jeans
- 13% common_male_dressShirt_jeans
- 15% common_female_tankTop_jeans
- 20% common_female_tshirt_skirt
- 2% common_male_riot
busstation
-
- 30% common_male_tshirt_cargos
- 20% common_male_tankTop_jeans
- 10% common_male_dressShirt_jeans
- 15% common_female_tankTop_jeans
- 20% common_female_tshirt_skirt
- 5% common_male_riot
frenchquarter
-
- 58% common_male_tankTop_jeans
- 40% common_female_tshirt_skirt
- 2% common_male_riot
ceda
-
- 55% common_male_tankTop_jeans
- 40% common_female_tshirt_skirt
- 5% common_male_riot
The Sacrifice
river
-
- 35% common_male_tshirt_cargos
- 35% common_male_tankTop_jeans
- 30% common_female_tankTop_jeans
river_docks_trap
-
- 100% tank
riverintro
-
- 15% common_male_tankTop_jeans
- 10% common_female_tankTop_jeans
- 75% common_male_ceda
riverarena
-
- 20% common_male_tshirt_cargos
- 20% common_male_tankTop_jeans
- 10% common_female_tankTop_jeans
- 50% common_male_ceda
riveratrium
-
- 30% common_male_dressShirt_jeans
- 20% common_male_tshirt_cargos
- 15% common_male_tankTop_jeans
- 20% common_female_tankTop_jeans
- 15% common_male_ceda
riverfreighter
-
- 30% common_male_tshirt_cargos
- 30% common_male_tankTop_jeans
- 20% common_female_tankTop_jeans
- 20% common_male_roadcrew
riverport
-
- 20% common_female_tshirt_skirt
- 20% common_female_tankTop_jeans
- 10% common_male_dressShirt_jeans
- 20% common_male_tanktop_jeans
- 20% common_male_tshirt_cargos
- 10% common_male_ceda
No Mercy (L4D2 Version)
hospital
-
- 30% common_male_tshirt_cargos
- 20% common_male_tankTop_jeans
- 15% common_male_dressShirt_jeans
- 10% common_female_tankTop_jeans
- 15% common_female_tshirt_skirt
- 35% common_patient_male01_l4d2
hospital_test
-
- 100% common_patient_male01_l4d2
Dead Air (L4D2 Version)
airport
-
- 30% common_male_tshirt_cargos
- 20% common_male_tankTop_jeans
- 20% common_male_dressShirt_jeans
- 10% common_female_tankTop_jeans
- 15% common_female_tshirt_skirt
- 10% common_male_roadcrew
airportfinale
SAME AS AIRPORT
List of Population-Supported Infected Types
Common Infected
Here are all names you could use in a population without encountering unwanted bugs. More models exist, but those are unfinished or just buggy.
Left 4 Dead
Female
- common_female01
- common_female_nurse01
- common_female_rual01
Male
- common_male01
- common_male_baggagehandler_01
- common_male_pilot
- common_male_rual01
- common_male_suit
- common_military_male01
- common_patient_male01_l4d2
- common_police_male01
- common_tsaagent_male01
- common_worker_male01
Left 4 Dead 2
Female
- common_female_formal
- common_female_tanktop_jeans
- common_female_tanktop_jeans_rain
- common_female_tshirt_skirt
- common_female_tshirt_skirt_swamp
Male
- common_male_biker
- common_male_dressshirt_jeans
- common_male_formal
- common_male_polo_jeans
- common_male_tanktop_jeans
- common_male_tanktop_jeans_rain
- common_male_tanktop_jeans_swamp
- common_male_tanktop_overalls
- common_male_tanktop_overalls_rain
- common_male_tanktop_overalls_swamp
- common_male_tshirt_cargos
- common_male_tshirt_cargos_swamp
Uncommon Infected
- common_male_ceda (hazmat suit)
- common_male_clown (clown)
- common_male_fallen_survivor (infected Survivor)
- common_male_jimmy (Jimmy Gibbs, Jr.)
- common_male_mud (mudman)
- common_male_riot (police with riot gear and armor)
- common_male_roadcrew (worker with helmet)
- common_male_roadcrew_rain (worker with helmet)
NOTE: The L4D infected work in L4D2, too. But the big difference in model style could make the campaign look less appealing.
--MrFunreal 05:29, 23 September 2013 (PDT)
Special Infected
- boomer
- hunter
- smoker
- jockey (Left 4 Dead 2 only)
- charger (Left 4 Dead 2 only)
- spitter (Left 4 Dead 2 only)
- witch_bride (Left 4 Dead 2 only)

witch
" or "tank
" in a population will result in a common infected with the witch or tank model and animations unless it is used in Left 4 Dead 2.
witch_bride
" in a population will result in game crash due to no precached bride witch model. To avoid it you either need to spawn one bride witch model using prop_dynamic entity at some unreachable part of the map plus giving the entity a name, seconds later have the bride witch spawned using info_zombie_spawn entity with witch_bride population and make the logic_auto remove the entity. Another way is to add
"left4dead2_dlc1\models\infected\witch_bride.ani"
"left4dead2_dlc1\models\infected\witch_bride.dx90.vtx"
"left4dead2_dlc1\models\infected\witch_bride.mdl"
"left4dead2_dlc1\models\infected\witch_bride.phy"
"left4dead2_dlc1\models\infected\witch_bride.vvd"
"left4dead2_dlc1\materials\models\infected\witch\witch_bride_dress.vmt"
"left4dead2_dlc1\materials\models\infected\witch\witch_bride_dress.vtf"
"left4dead2_dlc1\materials\models\infected\witch\witch_bride_veil.vmt"
"left4dead2_dlc1\materials\models\infected\witch\witch_bride_veil.vtf"
to your "reslists\mapname.lst if you think about using Content Streaming, only works for official games. Also removing the need of placing a prop_dynamic entity with the Witch Bride model.Creating a User-Defined Population
In order to create a custom population, you need to edit the correct population.txt, many people have picked the wrong one, which causes all infected in the L4D campaigns to glow.
The correct population.txt can be found in Pack01_dir.vpk within the Steam\SteamApps\common\left 4 dead 2\update folder.
If you read the site you will understand how the population file works, and how you can use a specific population on a map. All you have to do now is to open the correct population.txt in a text editor, scroll to the very bottom and add this:
custom_population_1 { common_male_tankTop_jeans 55 }
You can use as many model names as you want.

--MrFunreal 06:19, 23 September 2013 (PDT)