monster_alien_slave (GoldSource Engine)

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Revision as of 06:46, 30 March 2015 by Dr. Orange (talk | contribs) (Added descriptions to keyvalues and available choices for choice lists.)
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Half-Life Half-Life: Opposing Force Half-Life: Blue Shift

A group of alien slaves

Template:Hl1 point

Entity description

Spawns a hostile alien slave enemy, a small but viscious alien with the ability to claw and shoot lightning at the player or other NPCs. This entity is Gravity affected, meaning if it's positioned mid-air in the editor, it will fall to the nearest BSP brush below it when the map runs. It's Half-Life 2 counterpart is the npc_vortigaunt.

Key Values

Squad Name <string>
Monsters sharing the same squad name will help each other in combat.
Name <target_source>
The targetname that other entities refer to this entity by.
Target <target_destination>
The name of an entity this entity will trigger when activated.
Render Mode <choices>
Rendermode to use.
  • 0: "Normal"
  • 1: "Color"
  • 2: "Texture"
  • 3: "Glow"
  • 4: "Solid"
  • 5: "Additive"
Render FX <choices>
Render FX mode to use, for special effects.
  • 0: "Normal"
  • 1: "Slow Pulse"
  • 2: "Fast Pulse"
  • 3: "Slow Wide Pulse"
  • 4: "Fast Wide Pulse"
  • 9: "Slow Strobe"
  • 10: "Fast Strobe"
  • 11: "Faster Strobe"
  • 12: "Slow Flicker"
  • 13: "Fast Flicker"
  • 5: "Slow Fade Away"
  • 6: "Fast Fade Away"
  • 7: "Slow Become Solid"
  • 8: "Fast Become Solid"
  • 14: "Constant Glow"
  • 15: "Distort"
  • 16: "Hologram (Distort + fade)"
FX Amount (1-255) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
FX Color (R G B) <color255>
Color to use by the specified render mode.
Pitch Yaw Roll (Y Z X) <string>
Controls this entities orientation in the world.
Trigger Condition <choices>
Condition to use for TriggerTarget
  • 0 : "No Trigger"
  • 1 : "See Player, Mad at Player"
  • 2 : "Take Damage"
  • 3 : "50% Health Remaining"
  • 4 : "Death"
  • 7 : "Hear World"
  • 8 : "Hear Player"
  • 9 : "Hear Combat"
  • 10: "See Player Unconditional"
  • 11: "See Player, Not In Combat"
TriggerTarget <string>
Name of entity to target when the trigger conditions are met.

Flags

  • 1 : Wait Till Seen
  • 2 : Gag
  • 4 : Monster Clip
  • 16 : Prisoner
  • 32 : Squad Leader
  • 64 : Ignore Player
  • 128 : Wait For Script
  • 256 : Pre-Disaster
  • 512 : Fade Corpse

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