Fog volume
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Template:L4d series brush As well as Portal 2 and
Alien Swarm . It controls fog and other visual cinematic elements within its volume. It is necessary to have at least one
fog_volume
in order for (a master) color_correction to take effect in Left 4 Dead and Left 4 Dead 2.


fogui
. This command exists in 




OnStartTouch > !activator > SetFogController > [name of fog_controller entity]
. The input will appear as red, but it still works. This method may not be optimized having such a large trigger. Use at your own discretion.
Keyvalues
- Fog Name ([todo internal name (i)]) <targetname>
- The name of the fog entity associated with this volume.
- Postprocess Name ([todo internal name (i)]) <targetname>
- The name of the postprocess entity associated with this volume.
- ColorCorrection Name ([todo internal name (i)]) <targetname>
- The name of the color_correction entity associated with this volume.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
See also
External links
- L4D Art Direction, Part 1: Filmic Effects - Valve blog post regarding film effects in Left 4 Dead.
- Changing fog in multiplayer game with Source 2007 - Steam forum.