Func areaportal

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Revision as of 03:50, 20 July 2009 by TomEdwards (talk | contribs) (cleanup)
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Toolsareaportal.gif

Template:Base brush It creates an areaportal, used to manage visibility in maps. When the portal is open it stops objects not visible through it from rendering; when the portal is closed it cannot be seen through at all.

The entity's brush must be textured with tools\toolsareaportal (seen on the left) for it to function.

Warning.pngWarning:Areaportals can cause problems if placed incorrectly. Read about their usage carefully.

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See also

Keyvalues

Name of Linked Door <targetname>
A prop_door_rotating or func_door whose open/closed state controls the on/off state of the portal.
Initial State <bool>
Initial state of the portal.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Open
Close
Toggle
Control the state of the portal.


Outputs